Unity 5.5.1f1 and Splatmap (Terrain painting) HELP!

Okay guys and girls, I have a major issue, until now I’ve been working in Unreal Engine and I know how to use the blueprint/material system to create a painted terrain using an RGB splatmap exported from World Machine. but now that i’m in Unity, the supposedly easier engine to use, I find myself pulling out my hair.

I’ve searched for hours and hours now on how to use a splatmap/colormap/rgbmap in unity so I don’t have to hand paint the textures accross a 20km map. To my dismay I cannot for the life of me figure out what to do. Please can someone point me to a free shader that will allow me to do that or please just tell me what i’m doing wrong. I cannot continue without it since this is for my texture and environment artistry showreel. thanks guys!

I don’t deal with terrain stuff much so I can’t offer advice beyond - there is a recorded live training session that discusses spat maps, and all thing related to terrain splat mapping. It is several years old but to my knowledge is still relevant. You can find it in the learn section under live training.

Hi! You may refer to this article from World Machine:

See the section ‘Texture (splatmap) Export from World Machine to Unity’.

The culprit is you can’t import the splatmap via GUI - you need to write a script to do the job.

2 Likes