Okay guys and girls, I have a major issue, until now I’ve been working in Unreal Engine and I know how to use the blueprint/material system to create a painted terrain using an RGB splatmap exported from World Machine. but now that i’m in Unity, the supposedly easier engine to use, I find myself pulling out my hair.
I’ve searched for hours and hours now on how to use a splatmap/colormap/rgbmap in unity so I don’t have to hand paint the textures accross a 20km map. To my dismay I cannot for the life of me figure out what to do. Please can someone point me to a free shader that will allow me to do that or please just tell me what i’m doing wrong. I cannot continue without it since this is for my texture and environment artistry showreel. thanks guys!