Unity 5.5.1f1 Hanging after Splash Screen on Android

So I just updated to 5.5.1f1 from 5.5.0f3 because I was having an issue with the splash screen not even loading up on android. It would just go straight grey and hang there.

So today, I downloaded and did a build for the first time with 5.5.1 and it worked for a few tries. The game loaded up and played as it should. Until, all of a sudden, a very similar issue appears except now the splash screen plays, and then it hangs in the same way it did before.

I’ve tried different build and player settings, none of which had any effect on the problem. I assume this is a unity side issue, but if anyone has any tips for getting passed this issue, I would greatly appreciate it. I also have had no problems with this issue on Windows or iOS, so it seems to just be on android.

Thanks ahead of time!

I don’t even see any splash screen when building with 5.5.1. It just shows NOTHING.

Does the log say anything?

If you are using iOS you need 5.5.1p1 for the splash screen fix. Should be out soon

1 Like

Are you also on Android or is it affecting several devices?

1 Like

Just out of curiosity, do you load AssetBundles? We are experiencing a problem with specific bundles in game where Unity crashes as soon as the bundles finish loading.

Hi,

I am on Android. We are currently on 5.3.6p8, and i have peeked at 5.5.1 to see if we can upgrade to it.
The .apk produced with 5.5.1 did not show anything when running on my device (HTC 10).

I am now going to build another .apk and test it, and will report a bug with that apk (along with a development apk) if it still doesn’t work. I’ll report the case number here.

1 Like

UPDATE: i built again and unfortunately could not reproduce the issue.

That’s how it was before the update for me!

So I just tried 5.5.1p2 and the issue is still happening!
Is there something I could check to see how its on my end? You mentioned the log there, I’m not exactly sure what you mean!

So strange… Even the Unity bug report guys couldn’t. But it works on iOS and it didn’t work on a different android phone.

I’ve tried it on two separate Android devices with the same issue. But it works fine on iOS!

FIXED!

Turns out my Android SDK was out of date, and updating it fixed it all!

2 Likes