Unity 5.5 Android autorotation makes corrupted/displaced image on some devices

Hello, after import my proyect on Unity 5.5 I have a problem with a device, Samsung Galaxy S Duos GT-S7562, Android 4.0.4.

When the app is set to Autorotation and I rotate the device, the image gets corrupted (dispaced, tiled and with strange artifacts on some areas). It was working correctly on Unity 5.4.3.

Somebody have the same problem?

Other device with problems:

Tablet 8" BQ Curie, Android 4.1.1

nobody?

Not sure if this would help you, but I noticed this problem before on the first screen of my game. My issue was to do with my UI, scaling. If the panel wasn’t set to stretch mode then it would get corrupted when rotated into landscape.

This is listed in the known issues for 5.5.0f3:

“Android: Auto rotation causes rendering artifacts on Android 4.1 and older”

I don´t know why they “destroy” things that worked correctly in a previous version…

Thanks for the data.

The fix is coming in p2 next week :slight_smile:

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I saw in the p1 release notes that is fixed there. Is not fixed yet?

Anyway I went back to 5.4.3 version to wait for a more stable and bug free 5.5 version.

Sara Cecilia hablas español? :slight_smile:

No, it is not fixed. I tried it an continues equal.

Then, why in the 5.5.0p1 release notes says:
(854739) - Android: Fixed auto-rotation on Android 4.1 and older.

?

That is a good question, since it’s suppose to be part of p2! It should be coming out in the next couple of days once QA has passed it.

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