I upgraded to Unity 5.5 to test out the new additions to it, and I noticed the Splash Screen Tools. I tried messing around with it to see if I could get a look that I like, however when I build and launch the game the MWU logo is really large,but not that big of a deal though, but the custom one I have added is really blurry. Is there a way to fix this or is that just how it is? I am launching with the correct resolution, not sure if there’s any way to fix it, anyone else noticing this with the custom logos?
There might be several causes;
- Use a higher resolution logo
- Make sure you turn off bit-map option of the texture/sprite asset
- Edit > Project Settings > Quality >Texture Quality is too low (eighth res?)
Also, keep in mind if you reduced Edit > Project Settings > Quality >Texture Quality below “full res”, Unity Logo itself is going to be low quality.
You can use the trick of @ben-rasooli without adding any pixels to your image. Simply set your Sprite “Mesh Type” to “Full Rect” instead of the default “Tight” and it will keep its size.
@Laughinmann I tried a few different techniques with ‘Show Splash Screen’ checked on. The Background* background image that takes full screen is always blurred, and you can add logos above that aren’t full screen (or blurred) to overlay atop the blurred background.
Doesn’t allow a logo to go full screen. However when building to Android the 'Default Splash Screen refuses to go full screen no matter how it is scaled- scale to fit/ scale to fill- I’m wondering if there’s an image import setting that is off? The splash preview does the same on android but doesn’t reproduce when built to iOS- just shows the Default Splash Screen on iPhone/ iPad.
Unity trims the transparent space of your image and expand your logo. That’s why it looks blurred. You can use this trick to prevent it from getting resized. Simply give your logo some padding with transparency and put two black dots (only one pixel in size) at the top-left and the bottom-right. These dots prevent unity from trimming the transparence area.
