Unity 5.5 global/Player render path setting?

I’ve just installed Unity 5.5 and I noticed that the Render Path option in the Player settings is no longer there. On the camera though it says something like “Use Graphics Settings” but when I look in the Graphics setting I see no Render Path setting there either. So how do I set the Render Path for all cameras, or does one have to do it manually for each camera? Also, it seams to be defaulting to Forward Rendering and I want to use Defered Rendering, didn’t deferred use to be the default? I’m in “PC, Mac & Linux Platform” (not Android or iOS).

The setting has been moved to the Tier settings under Edit -> Project Settings -> Graphics.

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