hi all
It’s my very first lightmap in Unity 5.5, i heard about problems with huge scenes, but I am working with a very small scene, a plane 10x10 and a box 2.5x2.5x2.5.
First i forgot to switch the platform to Android and for Standalone Platform it was giving me good results, when I thought about switching the platform the problems begin, I’ve even tried by creating a totally new project, and the first thing I did was switching it to android platform, but as I tried to lightmap I got the same results.
As you can see in the screenshot, I have done many tries, turning on and off Direct X 11, Open GL 3, … everything, but I’m still getting very dark lightmaps.
My Light intensity is: 1, default color, same skylight, and ambient light, pratically no touches.
what could be the reason? where am I doing wrong?
thanks
What version are you on? I think 5.5 released with a light map bug specific to android platforms, which was quickly rectified with a patch. Maybe? I don’t see it reported in the patch release notes.
Is this happening only in editor? What does it look like when you build and run?
I was using Unity 5.5.0f3, i didn’t notice that already 2 patches were released, and I wasn’t aware about the bug, I thought i was doing something wrong, just installed 5.5.0p2, and got everything working fine, didn’t tried building to android yet, I will be doing it soon.
thanks a lot.
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even we are getting light maps not baking properly in 5.5.0f3, did it work with 5.5.0p2?
Same here, I updated to the latest patch (5.5.0p3) and it seems to have fixed the issue for me.
