Unity 5.5 Oculus VR input issue

Hi, I’m seeing an issue in build 5.5.0f3 (64 bit) when VR is enabled.

On our project, we use other input devices in addition to the Oculus Touch. When VR is enabled, some button inputs from the non-Touch controllers are blocked. When VR is disabled, they work fine. The buttons that are affected are the same ones that are mapped to the Touch controller (e.g. “joystick button 0”). Buttons that are not mapped to the Touch controller (e.g. “joystick button 4”) work fine even when VR is enabled.

We are using Oculus App Version 1.10.1.315586 (1.10.1.315393).

Prior to 5.5.0f3, we were using 5.4.2f2 and didn’t have this issue.

I’m attaching a simple test scene that demonstrates the issue. The scene lists all attached controllers, and highlights buttons when they’re pressed on any controller.

2879254--211285--VRInputTest.jpg

Thanks in advance,
-Charles

2879254–211286–VRInputTest.zip (37.5 KB)

Thanks for bringing this to our attention. Can you please use the in-editor Bug Reporter to file a bug from inside your repro project (that way it’ll upload the test project to the bug)? This definitely seems like a bug in the engine, so having a bug filed will help us track the fix and allow you to also be notified when the bug is fixed.

Thanks!

Thanks for the quick reply, @NickAtUnity ! Yes, I can do that. But do I need to do so from the 5.5 editor? I’ve already downgraded back to 5.4.2f2.

Well that code probably won’t compile in 5.4 and it’ll show up as a 5.4 bug so I wouldn’t bother as it’ll likely confuse people around here. :slight_smile: I’ve opened up a bug on our end with your project so we’re tracking it.

I just tested this in 5.5.1f1, and the bug is still active. I submitted a new bug report via the Unity editor’s reporting tool.