Hi, I’m seeing an issue in build 5.5.0f3 (64 bit) when VR is enabled.
On our project, we use other input devices in addition to the Oculus Touch. When VR is enabled, some button inputs from the non-Touch controllers are blocked. When VR is disabled, they work fine. The buttons that are affected are the same ones that are mapped to the Touch controller (e.g. “joystick button 0”). Buttons that are not mapped to the Touch controller (e.g. “joystick button 4”) work fine even when VR is enabled.
We are using Oculus App Version 1.10.1.315586 (1.10.1.315393).
Prior to 5.5.0f3, we were using 5.4.2f2 and didn’t have this issue.
I’m attaching a simple test scene that demonstrates the issue. The scene lists all attached controllers, and highlights buttons when they’re pressed on any controller.
Thanks for bringing this to our attention. Can you please use the in-editor Bug Reporter to file a bug from inside your repro project (that way it’ll upload the test project to the bug)? This definitely seems like a bug in the engine, so having a bug filed will help us track the fix and allow you to also be notified when the bug is fixed.
Well that code probably won’t compile in 5.4 and it’ll show up as a 5.4 bug so I wouldn’t bother as it’ll likely confuse people around here. I’ve opened up a bug on our end with your project so we’re tracking it.