hey folks
I am experiencing something strange with a particle burst animation in Unity 5.5. I have never seen this happen before… But I am trying to use one particle in a burst. I want it to grow over its entire lifetime. Should be very simple.
I’ve changed the curve in Size Over Lifetime to match what I would like to see. However, the animation actually happens within a fraction of the lifetime.
Is there a new checkbox I have left unchecked? This is strange. I increased the Start Lifetime to 5 to see if I could even see the animation, and it happens within 1 second in the simulation. Strangely, any other “over lifetime” animation works as expected.
Anyone else seeing this issue?
Thanks in advance for your help.
Here’s a copy of my emitter:
