Unity 5.5 reflections problem

I recently updated my working project to Unity 5.5 and everything seemed to work just fine but while checking lighting for my project suddenly I realized that my models had an odd orange light, I tweaked the lighting settings and the problem seemed to be the Skybox, because if I disable the Skybox reflections the color goes away, I made a test with a simple cube with a simple glossy material to check wheter my model was the problem or not, and the results were these:

2882694--211689--upload_2016-12-11_21-25-19.png
( The cube has no texture assigned so its supossed to be white )

I also checked the material itself and the reflection is very weird:

2882694--211690--upload_2016-12-11_21-38-38.png

I don’t know what happened but this only happened in this Unity Release
Do someone know why is this happening?
I really don’t know if I’m missing something or this is a bug, I cleared the baked data and rebaked the reflection probes many times, even I imported another project into Unity 5.5 and the reflection probes of that project were also “corrupted” somehow

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Happens to me too. The problem disappears if I turn off compression in the cubemap settings. If it’s a reflection probe then turning off HDR works too.

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Oh, thanks for the workaround, I think I will have to use Reflection Probes even in Test Scenes, or maybe stay in Unity 5.4 until this issue is fixed

i have this problem too, this is the only place where i found anything being said about it, thanks for making this thread and thanks for workarounds!

Thanks for the workaround guys, it was driving me crazy.

I have this problem too. My workaround was to disable reflections in the lightning tab.
But does someone know if this problem is fixed in the new Version?
I would like to update Unity to 5.5.1

In the latest 5.6 beta the problem remains.

I just ran into this as well, after updating to 5.5.1

Yep same here, checked in 5.6 beta, still has the problem

Unity 2017.3.0f3 still has the problem.