I recently updated my working project to Unity 5.5 and everything seemed to work just fine but while checking lighting for my project suddenly I realized that my models had an odd orange light, I tweaked the lighting settings and the problem seemed to be the Skybox, because if I disable the Skybox reflections the color goes away, I made a test with a simple cube with a simple glossy material to check wheter my model was the problem or not, and the results were these:
( The cube has no texture assigned so its supossed to be white )
I also checked the material itself and the reflection is very weird:
I don’t know what happened but this only happened in this Unity Release
Do someone know why is this happening?
I really don’t know if I’m missing something or this is a bug, I cleared the baked data and rebaked the reflection probes many times, even I imported another project into Unity 5.5 and the reflection probes of that project were also “corrupted” somehow
Happens to me too. The problem disappears if I turn off compression in the cubemap settings. If it’s a reflection probe then turning off HDR works too.
I have this problem too. My workaround was to disable reflections in the lightning tab.
But does someone know if this problem is fixed in the new Version?
I would like to update Unity to 5.5.1