Unity 5.5 VR and native controller visualization

I’ve downloaded Unity 5.5 and read release notes were in the changes section I can see:

  • VR: Oculus Touch Controllers and Oculus Remote now present themselves as standard joysticks.
  • VR: OpenVR controllers now present themselves as standard joysticks.

I’ve launched a blank scene and the camera is following my head movements but my Vive controllers are not visible. Anyone knows how to enable them? Do I still need SteamVR plugin?

Visualization of controllers isn’t what those are talking about. What that means is that inputs from VR controllers now show up in the normal Input system. So you can use the Input Manager to bind an action to a given joystick button or axis which can now be triggered by the VR controllers. You can also enumerate the VR controllers using Input.GetJoystickNames.

Oh I see, that makes sense. Thanks for clarification :wink: