Unity 5.50f3 Android Storage Data Increasing Size Issue

So I noticed that one of my projects was suddenly 80mb. When I checked the storage usage in android it said the base file was 40mb and it had another 40mb of Data. I cleared the Data but I’ve noticed that it goes up every time the app is opened by 20-100kb each time the app is opened or switched to from another app.

I made a new empty project and noticed its happening with that too. This didn’t happen with games I build using older versions of Unity. At worst they had large caches which didn’t effect how much storage android said they were using.

Any ideas on whats causing this?

I know some increase is expected, but is there anyway I can disable this? It’s dramatically increasing the size of my games.

So I updated to 5.6 and still have the same problem, but I’ve noticed it goes away when I enable developmental build. It seems to only be affecting the release builds. Would anyone know why this is?

Is there anywhere else I could post this that would be more helpful? No one here seems to care.

i have same problem :frowning: Just change one variable → after 100 gameovers, data 20mb.

Did u find the answer?

Did u find the answer?