Unity 5.5b Collab with a Massive Project?

Okay, I’ve upgraded to 5.5 beta so that I could help my friend with his game, and I’m liking it so far, but my friend would like to help me on my game… there’s a problem.

My game is 11.5 GB and counting. my internet takes about two hours to upload 500 MB.

This wouldn’t be a problem if it didn’t keep failing to upload, because I can wait.

It says that it timed out, i don’t have permission, it cannot submit changes to the server, or maybe some other errors.

So if anyone has any ideas on how to get my project to upload, please tell me.
Thank you.

If your friend lives somewhere close to you, maybe you can copy your project to memory stick and give it to your friend. If that’s not an option. I don’t know, because your internet is too bad to upload anything.

If your game is that large you really need to try optimising , at that size you should have an area the size of skyrim, of roughly The same detail.

If that’s not the case, try optimising. Export models at lower qualities, atlas your textures so there are less individual files, and ensure that you are exporting to decently compressed file formats. Audio files are often another easy to Lower file size asset.

Seriously though Look into asset bundles, and look into scriptable objects so you can potentially lower your prefab count. If you wrap most of your data in scriptable objects, you can make changes without ever touching a scene meaning collab commit s will b be less than 1MB. Most of my commits on a 3D VR project with an island the size of Wales commits 1MB updates and entire project size is 1.2GB and that’s without me finishing file size optimisations