05-10 22:05:33.522 19771 19785 D Unity : Renderer: Adreno ™ 330
05-10 22:05:33.522 19771 19785 D Unity : Vendor: Qualcomm
05-10 22:05:33.522 19771 19785 D Unity : Version: OpenGL ES 3.0 V@127.0 AU@ (GIT@I96aee987eb)
05-10 22:05:33.522 19771 19785 D Unity : GLES: 3
05-10 22:05:33.522 19771 19785 D Unity : GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_AMD_program_binary_Z400 GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_robustness GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_NV_fence GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_texture GL_OES_depth24 GL_OES_EGL_image GL_OES_EGL_sync GL_OES_EGL_image_external GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_fragment_precision_high GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_depth_texture_cube_map GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_array_object GL_QCOM_alpha_test GL_QCOM_binning_control GL_QCOM_driver_control GL_QCOM_perfmon_global_mode GL_QCOM_extended_get GL_QCOM_extended_get2 GL_QCOM_tiled_rendering GL_QCOM_writeonly_rendering GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT
05-10 22:05:33.522 19771 19785 D Unity : _texture_sRGB_decode GL_EXT_texture_filter_anisotropic GL_EXT_multisampled_render_to_texture GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_disjoint_timer_query
05-10 22:05:33.536 19771 19785 D Unity : OPENGL LOG: Creating OpenGL ES 3.0 graphics device ; Context level <OpenGL ES 3.0> ; Context handle -1641699840
05-10 22:05:33.536 19771 19785 D Unity : [EGL] Attaching window :0xaebfab08
05-10 22:05:33.554 19771 19785 D Unity : Requested framebuffer: resolution[1080x1920], rgba[8/8/8/8], depth+stencil[on], samples[1]
05-10 22:05:33.554 19771 19785 D Unity : Created framebuffer: resolution[1080x1920], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
05-10 22:05:33.554 19771 19785 D Unity : [EGL] Attaching window :0xaebfab08
05-10 22:05:33.554 19771 19785 D Unity : Initialize engine version: 5.6.0f3 (497a0f351392)
05-10 22:05:33.587 19771 19785 D Unity : AudioManager: Selecting OpenSL output…
05-10 22:05:33.604 19771 19785 D Unity : Begin MonoManager ReloadAssembly
05-10 22:05:33.621 19771 19785 D Unity : Platform assembly: /data/app/com.drspritz.nettest-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)
05-10 22:05:33.626 19771 19785 D Unity : Loading /data/app/com.drspritz.nettest-1/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
05-10 22:05:33.682 19771 19785 D Unity : Platform assembly: /data/app/com.drspritz.nettest-1/base.apk/assets/bin/Data/Managed/Assembly-CSharp.dll (this message is harmless)
05-10 22:05:33.682 19771 19785 D Unity : Loading /data/app/com.drspritz.nettest-1/base.apk/assets/bin/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
05-10 22:05:33.686 19771 19785 D Unity : Platform assembly: /data/app/com.drspritz.nettest-1/base.apk/assets/bin/Data/Managed/UnityEngine.UI.dll (this message is harmless)
05-10 22:05:33.689 19771 19785 D Unity : Loading /data/app/com.drspritz.nettest-1/base.apk/assets/bin/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
05-10 22:05:33.692 19771 19785 D Unity : Platform assembly: /data/app/com.drspritz.nettest-1/base.apk/assets/bin/Data/Managed/UnityEngine.Networking.dll (this message is harmless)
05-10 22:05:33.695 19771 19785 D Unity : Loading /data/app/com.drspritz.nettest-1/base.apk/assets/bin/Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
05-10 22:05:33.696 19771 19785 D Unity : Platform assembly: /data/app/com.drspritz.nettest-1/base.apk/assets/bin/Data/Managed/UnityEngine.Analytics.dll (this message is harmless)
05-10 22:05:33.696 19771 19785 D Unity : Loading /data/app/com.drspritz.nettest-1/base.apk/assets/bin/Data/Managed/UnityEngine.Analytics.dll into Unity Child Domain
05-10 22:05:33.727 19771 19785 D Unity : - Completed reload, in 0.123 seconds
05-10 22:05:33.879 19771 19785 D Unity : Platform assembly: /data/app/com.drspritz.nettest-1/base.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)
05-10 22:05:33.893 19771 19785 D Unity : Platform assembly: /data/app/com.drspritz.nettest-1/base.apk/assets/bin/Data/Managed/System.dll (this message is harmless)
05-10 22:05:34.031 19771 19785 D Unity : PlayerInitEngineGraphics OK
05-10 22:05:34.033 19771 19785 D Unity : Found 27 native sensors
05-10 22:05:34.036 19771 19785 D Unity : Sensor : Accelerometer ( 1) ; 0.000595 / 0.00s ; MPU6515 Accelerometer / InvenSense
05-10 22:05:34.060 19771 19785 D Unity : Sensor : Accelerometer ( 1) ; 0.000595 / 0.00s ; MPU6515 Accelerometer / InvenSense
05-10 22:05:36.104 19771 19785 D Unity : UnloadTime: 3.351000 ms
05-10 22:05:36.106 19771 19785 D Unity : UUID: 4c20073041284706 => 5e90fd74ca051c83eeb14c478919e306
05-10 22:05:36.272 19771 19785 I Unity : NetworkManager created singleton (DontDestroyOnLoad)
05-10 22:05:36.272 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:36.272 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:36.272 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:36.272 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:36.272 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:InitializeSingleton() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:200)
05-10 22:05:36.272 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:Awake() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:175)
05-10 22:05:36.272 19771 19785 I Unity :
05-10 22:05:36.272 19771 19785 I Unity : (Filename: C Line: 0)
05-10 22:05:36.272 19771 19785 I Unity :
05-10 22:05:36.318 19771 19785 D Unity : Sensor : Accelerometer ( 1) ; 0.000595 / 0.00s ; MPU6515 Accelerometer / InvenSense
05-10 22:05:36.320 19771 19785 D Unity : Choreographer available: Enabling VSYNC timing
05-10 22:05:36.340 19771 19908 D Unity : Setting up 1 worker threads for Enlighten.
05-10 22:05:36.340 19771 19909 D Unity : Thread → id: ffffffff942b2930 → priority: 1
05-10 22:05:47.130 19771 19785 I Unity : Client created version Current
05-10 22:05:47.130 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.130 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.130 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.130 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.130 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:.ctor() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:96)
05-10 22:05:47.130 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:438)
05-10 22:05:47.130 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:StartClient() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:511)
05-10 22:05:47.130 19771 19785 I Unity : UnityEngine.Networking.NetworkManagerHUD:OnGUI() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManagerHUD.cs:95)
05-10 22:05:47.130 19771 19785 I Unity :
05-10 22:05:47.130 19771 19785 I Unity : (Filename: C Line: 0)
05-10 22:05:47.130 19771 19785 I Unity :
05-10 22:05:47.142 19771 19785 I Unity : RegisterHandler id:32 handler:OnClientConnectInternal
05-10 22:05:47.142 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.142 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.142 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.142 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.142 19771 19785 I Unity : UnityEngine.Networking.NetworkMessageHandlers:RegisterHandler(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkMessageHandlers.cs:48)
05-10 22:05:47.142 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterHandler(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:894)
05-10 22:05:47.142 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:375)
05-10 22:05:47.142 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:462)
05-10 22:05:47.142 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:StartClient() (at C:\buildslave\unity\build\Extensio
05-10 22:05:47.145 19771 19785 I Unity : RegisterHandler id:33 handler:OnClientDisconnectInternal
05-10 22:05:47.145 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.145 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.145 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.145 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.145 19771 19785 I Unity : UnityEngine.Networking.NetworkMessageHandlers:RegisterHandler(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkMessageHandlers.cs:48)
05-10 22:05:47.145 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterHandler(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:894)
05-10 22:05:47.145 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:376)
05-10 22:05:47.145 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:462)
05-10 22:05:47.145 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:StartClient() (at C:\buildslave\unity\build\Exten
05-10 22:05:47.148 19771 19785 I Unity : RegisterHandler id:36 handler:OnClientNotReadyMessageInternal
05-10 22:05:47.148 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.148 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.148 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.148 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.148 19771 19785 I Unity : UnityEngine.Networking.NetworkMessageHandlers:RegisterHandler(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkMessageHandlers.cs:48)
05-10 22:05:47.148 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterHandler(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:894)
05-10 22:05:47.148 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:377)
05-10 22:05:47.148 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:462)
05-10 22:05:47.148 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:StartClient() (at C:\buildslave\unity\build
05-10 22:05:47.150 19771 19785 I Unity : RegisterHandler id:34 handler:OnClientErrorInternal
05-10 22:05:47.150 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.150 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.150 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.150 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.150 19771 19785 I Unity : UnityEngine.Networking.NetworkMessageHandlers:RegisterHandler(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkMessageHandlers.cs:48)
05-10 22:05:47.150 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterHandler(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:894)
05-10 22:05:47.150 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:378)
05-10 22:05:47.150 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:462)
05-10 22:05:47.150 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:StartClient() (at C:\buildslave\unity\build\Extensions
05-10 22:05:47.151 19771 19785 I Unity : RegisterHandler id:39 handler:OnClientSceneInternal
05-10 22:05:47.151 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.151 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.151 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.151 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.151 19771 19785 I Unity : UnityEngine.Networking.NetworkMessageHandlers:RegisterHandler(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkMessageHandlers.cs:48)
05-10 22:05:47.151 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterHandler(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:894)
05-10 22:05:47.151 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:379)
05-10 22:05:47.151 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:462)
05-10 22:05:47.151 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:StartClient() (at C:\buildslave\unity\build\Extensions
05-10 22:05:47.153 19771 19785 I Unity : NetworkManager StartClient address:192.168.0.102 port:7777
05-10 22:05:47.153 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.153 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.153 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.153 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.153 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:480)
05-10 22:05:47.153 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:StartClient() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:511)
05-10 22:05:47.153 19771 19785 I Unity : UnityEngine.Networking.NetworkManagerHUD:OnGUI() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManagerHUD.cs:95)
05-10 22:05:47.153 19771 19785 I Unity :
05-10 22:05:47.153 19771 19785 I Unity : (Filename: C Line: 0)
05-10 22:05:47.153 19771 19785 I Unity :
05-10 22:05:47.185 19771 19785 I Unity : RegisterHandlerSafe id:3 handler:OnObjectSpawn
05-10 22:05:47.185 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.185 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.185 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.185 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.185 19771 19785 I Unity : UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkMessageHandlers.cs:19)
05-10 22:05:47.185 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:899)
05-10 22:05:47.185 19771 19785 I Unity : UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:392)
05-10 22:05:47.185 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:881)
05-10 22:05:47.185 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:PrepareForConnect(Boolean) (at C:\buildslave\unity\build\Ext
05-10 22:05:47.187 19771 19785 I Unity : RegisterHandlerSafe id:10 handler:OnObjectSpawnScene
05-10 22:05:47.187 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.187 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.187 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.187 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.187 19771 19785 I Unity : UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkMessageHandlers.cs:19)
05-10 22:05:47.187 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:899)
05-10 22:05:47.187 19771 19785 I Unity : UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:393)
05-10 22:05:47.187 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:881)
05-10 22:05:47.187 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:PrepareForConnect(Boolean) (at C:\buildslave\unity\bui
05-10 22:05:47.190 19771 19785 I Unity : RegisterHandlerSafe id:12 handler:OnObjectSpawnFinished
05-10 22:05:47.190 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.190 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.190 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.190 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.190 19771 19785 I Unity : UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkMessageHandlers.cs:19)
05-10 22:05:47.190 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:899)
05-10 22:05:47.190 19771 19785 I Unity : UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:394)
05-10 22:05:47.190 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:881)
05-10 22:05:47.190 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:PrepareForConnect(Boolean) (at C:\buildslave\unity
05-10 22:05:47.192 19771 19785 I Unity : RegisterHandlerSafe id:1 handler:OnObjectDestroy
05-10 22:05:47.192 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.192 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.192 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.192 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.192 19771 19785 I Unity : UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkMessageHandlers.cs:19)
05-10 22:05:47.192 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:899)
05-10 22:05:47.192 19771 19785 I Unity : UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:395)
05-10 22:05:47.192 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:881)
05-10 22:05:47.192 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:PrepareForConnect(Boolean) (at C:\buildslave\unity\build\E
05-10 22:05:47.194 19771 19785 I Unity : RegisterHandlerSafe id:13 handler:OnObjectDestroy
05-10 22:05:47.194 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.194 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.194 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.194 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.194 19771 19785 I Unity : UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkMessageHandlers.cs:19)
05-10 22:05:47.194 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:899)
05-10 22:05:47.194 19771 19785 I Unity : UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:396)
05-10 22:05:47.194 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:881)
05-10 22:05:47.194 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:PrepareForConnect(Boolean) (at C:\buildslave\unity\build
05-10 22:05:47.197 19771 19785 I Unity : RegisterHandlerSafe id:8 handler:OnUpdateVarsMessage
05-10 22:05:47.197 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.197 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.197 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.197 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.197 19771 19785 I Unity : UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkMessageHandlers.cs:19)
05-10 22:05:47.197 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:899)
05-10 22:05:47.197 19771 19785 I Unity : UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:397)
05-10 22:05:47.197 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:881)
05-10 22:05:47.197 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:PrepareForConnect(Boolean) (at C:\buildslave\unity\bui
05-10 22:05:47.201 19771 19785 I Unity : RegisterHandlerSafe id:4 handler:OnOwnerMessage
05-10 22:05:47.201 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.201 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.201 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.201 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.201 19771 19785 I Unity : UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkMessageHandlers.cs:19)
05-10 22:05:47.201 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:899)
05-10 22:05:47.201 19771 19785 I Unity : UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:398)
05-10 22:05:47.201 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:881)
05-10 22:05:47.201 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:PrepareForConnect(Boolean) (at C:\buildslave\unity\build\Ex
05-10 22:05:47.203 19771 19785 I Unity : RegisterHandlerSafe id:9 handler:OnSyncListMessage
05-10 22:05:47.203 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.203 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.203 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.203 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.203 19771 19785 I Unity : UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkMessageHandlers.cs:19)
05-10 22:05:47.203 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:899)
05-10 22:05:47.203 19771 19785 I Unity : UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:399)
05-10 22:05:47.203 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:881)
05-10 22:05:47.203 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:PrepareForConnect(Boolean) (at C:\buildslave\unity\build
05-10 22:05:47.206 19771 19785 I Unity : RegisterHandlerSafe id:40 handler:OnAnimationClientMessage
05-10 22:05:47.206 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.206 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.206 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.206 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.206 19771 19785 I Unity : UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkMessageHandlers.cs:19)
05-10 22:05:47.206 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:899)
05-10 22:05:47.206 19771 19785 I Unity : UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:400)
05-10 22:05:47.206 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:881)
05-10 22:05:47.206 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:PrepareForConnect(Boolean) (at C:\buildslave\uni
05-10 22:05:47.208 19771 19785 I Unity : RegisterHandlerSafe id:41 handler:OnAnimationParametersClientMessage
05-10 22:05:47.208 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.208 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.208 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.208 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.208 19771 19785 I Unity : UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkMessageHandlers.cs:19)
05-10 22:05:47.208 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:899)
05-10 22:05:47.208 19771 19785 I Unity : UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:401)
05-10 22:05:47.208 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:881)
05-10 22:05:47.208 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:PrepareForConnect(Boolean) (at C:\buil
05-10 22:05:47.210 19771 19785 I Unity : RegisterHandlerSafe id:15 handler:OnClientAuthority
05-10 22:05:47.210 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.210 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.210 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.210 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.210 19771 19785 I Unity : UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkMessageHandlers.cs:19)
05-10 22:05:47.210 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:899)
05-10 22:05:47.210 19771 19785 I Unity : UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:402)
05-10 22:05:47.210 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:881)
05-10 22:05:47.210 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:PrepareForConnect(Boolean) (at C:\buildslave\unity\buil
05-10 22:05:47.212 19771 19785 I Unity : RegisterHandlerSafe id:2 handler:OnRPCMessage
05-10 22:05:47.212 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.212 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.212 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.212 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.212 19771 19785 I Unity : UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkMessageHandlers.cs:19)
05-10 22:05:47.212 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:899)
05-10 22:05:47.212 19771 19785 I Unity : UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:405)
05-10 22:05:47.212 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:881)
05-10 22:05:47.212 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:PrepareForConnect(Boolean) (at C:\buildslave\unity\build\Exte
05-10 22:05:47.214 19771 19785 I Unity : RegisterHandlerSafe id:7 handler:OnSyncEventMessage
05-10 22:05:47.214 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.214 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.214 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.214 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.214 19771 19785 I Unity : UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkMessageHandlers.cs:19)
05-10 22:05:47.214 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:899)
05-10 22:05:47.214 19771 19785 I Unity : UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:406)
05-10 22:05:47.214 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:881)
05-10 22:05:47.214 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:PrepareForConnect(Boolean) (at C:\buildslave\unity\buil
05-10 22:05:47.216 19771 19785 I Unity : RegisterHandlerSafe id:42 handler:OnAnimationTriggerClientMessage
05-10 22:05:47.216 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.216 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.216 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.216 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.216 19771 19785 I Unity : UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkMessageHandlers.cs:19)
05-10 22:05:47.216 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:899)
05-10 22:05:47.216 19771 19785 I Unity : UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:407)
05-10 22:05:47.216 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:881)
05-10 22:05:47.216 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:PrepareForConnect(Boolean) (at C:\buildsl
05-10 22:05:47.220 19771 19785 I Unity : RegisterHandlerSafe id:14 handler:OnCRC
05-10 22:05:47.220 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.220 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.220 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.220 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.220 19771 19785 I Unity : UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkMessageHandlers.cs:19)
05-10 22:05:47.220 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:899)
05-10 22:05:47.220 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:882)
05-10 22:05:47.220 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:PrepareForConnect(Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:405)
05-10 22:05:47.220 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:PrepareForConnect() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\Net
05-10 22:05:47.221 19771 19785 I Unity : RegisterHandlerSafe id:17 handler:OnFragment
05-10 22:05:47.221 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.221 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.221 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.221 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.221 19771 19785 I Unity : UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkMessageHandlers.cs:19)
05-10 22:05:47.221 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:899)
05-10 22:05:47.221 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:883)
05-10 22:05:47.221 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:PrepareForConnect(Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:405)
05-10 22:05:47.221 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:PrepareForConnect() (at C:\buildslave\unity\build\Extensions\Networking\Runtim
05-10 22:05:47.253 19771 19785 I Unity : Client Connect: 192.168.0.102:7777
05-10 22:05:47.253 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.253 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.253 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.253 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.253 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:Connect(String, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:304)
05-10 22:05:47.253 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:488)
05-10 22:05:47.253 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:StartClient() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:511)
05-10 22:05:47.253 19771 19785 I Unity : UnityEngine.Networking.NetworkManagerHUD:OnGUI() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManagerHUD.cs:95)
05-10 22:05:47.253 19771 19785 I Unity :
05-10 22:05:47.253 19771 19785 I Unity : (Filename: C Line: 0)
05-10 22:05:47.253 19771 19785 I Unity :
05-10 22:05:47.254 19771 19785 I Unity : Async DNS START:192.168.0.102
05-10 22:05:47.254 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.254 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.254 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.254 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.254 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:Connect(String, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:326)
05-10 22:05:47.254 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:488)
05-10 22:05:47.254 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:StartClient() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:511)
05-10 22:05:47.254 19771 19785 I Unity : UnityEngine.Networking.NetworkManagerHUD:OnGUI() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManagerHUD.cs:95)
05-10 22:05:47.254 19771 19785 I Unity :
05-10 22:05:47.254 19771 19785 I Unity : (Filename: C Line: 0)
05-10 22:05:47.254 19771 19785 I Unity :
05-10 22:05:47.306 19771 19948 I Unity : Async DNS Result:192.168.0.102 for 192.168.0.102: 192.168.0.102
05-10 22:05:47.306 19771 19948 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.306 19771 19948 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.306 19771 19948 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.306 19771 19948 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.306 19771 19948 I Unity : UnityEngine.Networking.NetworkClient:GetHostAddressesCallback(IAsyncResult) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:451)
05-10 22:05:47.306 19771 19948 I Unity :
05-10 22:05:47.306 19771 19948 I Unity : (Filename: C Line: 0)
05-10 22:05:47.306 19771 19948 I Unity :
05-10 22:05:47.344 19771 19785 I Unity : Client event: host=0 event=ConnectEvent error=0
05-10 22:05:47.344 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.344 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.344 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.344 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.344 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:702)
05-10 22:05:47.344 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:47.344 19771 19785 I Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:47.344 19771 19785 I Unity :
05-10 22:05:47.344 19771 19785 I Unity : (Filename: C Line: 0)
05-10 22:05:47.344 19771 19785 I Unity :
05-10 22:05:47.345 19771 19785 I Unity : Client connected
05-10 22:05:47.345 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.345 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.345 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.345 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.345 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:709)
05-10 22:05:47.345 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:47.345 19771 19785 I Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:47.345 19771 19785 I Unity :
05-10 22:05:47.345 19771 19785 I Unity : (Filename: C Line: 0)
05-10 22:05:47.345 19771 19785 I Unity :
05-10 22:05:47.350 19771 19785 I Unity : NetworkManager:OnClientConnectInternal
05-10 22:05:47.350 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.350 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.350 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.350 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.350 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:OnClientConnectInternal(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:915)
05-10 22:05:47.350 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:InvokeHandler(Int16, NetworkReader, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:220)
05-10 22:05:47.350 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:InvokeHandlerNoData(Int16) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:202)
05-10 22:05:47.350 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:718)
05-10 22:05:47.350 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:47.350 19771 19785 I Unity : UnityEngine.Networking.Netw
05-10 22:05:47.365 19771 19785 I Unity : ClientScene::Ready() called with connection [hostId: 0 connectionId: 1 isReady: False channel count: 2]
05-10 22:05:47.365 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.365 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.365 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.365 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.365 19771 19785 I Unity : UnityEngine.Networking.ClientScene:Ready(NetworkConnection) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:295)
05-10 22:05:47.365 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:OnClientConnect(NetworkConnection) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:1115)
05-10 22:05:47.365 19771 19785 I Unity : UnityEngine.Networking.NetworkManager:OnClientConnectInternal(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:923)
05-10 22:05:47.365 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:InvokeHandler(Int16, NetworkReader, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:220)
05-10 22:05:47.365 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:InvokeHandlerNoData(Int16) (at C:\buildsl
05-10 22:05:47.399 19771 19785 I Unity : Client event: host=0 event=DataEvent error=0
05-10 22:05:47.399 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.399 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.399 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.399 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.399 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:702)
05-10 22:05:47.399 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:47.399 19771 19785 I Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:47.399 19771 19785 I Unity :
05-10 22:05:47.399 19771 19785 I Unity : (Filename: C Line: 0)
05-10 22:05:47.399 19771 19785 I Unity :
05-10 22:05:47.420 19771 19785 I Unity : Script: networktest Channel: 0
05-10 22:05:47.420 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.420 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.420 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.420 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.420 19771 19785 I Unity : UnityEngine.Networking.NetworkCRC:ValidateInternal(CRCMessageEntry[ ], Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkCRC.cs:85)
05-10 22:05:47.420 19771 19785 I Unity : UnityEngine.Networking.NetworkCRC:Validate(CRCMessageEntry[ ], Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkCRC.cs:68)
05-10 22:05:47.420 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:OnCRC(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:889)
05-10 22:05:47.420 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleReader(NetworkReader, Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:469)
05-10 22:05:47.420 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleBytes(Byte[ ], Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:425)
05-10 22:05:47.420 19771 19785 I Unity : UnityEngin
05-10 22:05:47.441 19771 19785 I Unity : Client event: host=0 event=DataEvent error=0
05-10 22:05:47.441 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.441 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.441 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.441 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.441 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:702)
05-10 22:05:47.441 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:47.441 19771 19785 I Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:47.441 19771 19785 I Unity :
05-10 22:05:47.441 19771 19785 I Unity : (Filename: C Line: 0)
05-10 22:05:47.441 19771 19785 I Unity :
05-10 22:05:47.452 19771 19785 I Unity : SpawnFinished:0
05-10 22:05:47.452 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.452 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.452 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.452 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.452 19771 19785 I Unity : UnityEngine.Networking.ClientScene:OnObjectSpawnFinished(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:614)
05-10 22:05:47.452 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleReader(NetworkReader, Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:469)
05-10 22:05:47.452 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleBytes(Byte[ ], Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:425)
05-10 22:05:47.452 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:TransportReceive(Byte[ ], Int32, Int32)
05-10 22:05:47.452 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:735)
05-10 22:05:47.452 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Ru
05-10 22:05:47.465 19771 19785 I Unity : ClientScene::PrepareSpawnObjects sceneId:1
05-10 22:05:47.465 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.465 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.465 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.465 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.465 19771 19785 I Unity : UnityEngine.Networking.ClientScene:PrepareToSpawnSceneObjects() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:364)
05-10 22:05:47.465 19771 19785 I Unity : UnityEngine.Networking.ClientScene:OnObjectSpawnFinished(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:618)
05-10 22:05:47.465 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleReader(NetworkReader, Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:469)
05-10 22:05:47.465 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleBytes(Byte[ ], Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:425)
05-10 22:05:47.465 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:TransportReceive(Byte[ ], Int32, Int32)
05-10 22:05:47.465 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave
05-10 22:05:47.483 19771 19785 I Unity : Client spawn scene handler instantiating [netId:1 sceneId:1 pos:(-1.2, -1.2, 9.6)
05-10 22:05:47.483 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.483 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.483 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.483 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.483 19771 19785 I Unity : UnityEngine.Networking.ClientScene:OnObjectSpawnScene(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:583)
05-10 22:05:47.483 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleReader(NetworkReader, Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:469)
05-10 22:05:47.483 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleBytes(Byte[ ], Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:425)
05-10 22:05:47.483 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:TransportReceive(Byte[ ], Int32, Int32)
05-10 22:05:47.483 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:735)
05-10 22:05:47.483 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:UpdateC
05-10 22:05:47.491 19771 19785 I Unity : Client spawn for [netId:1] [sceneId:1] obj:GameObject
05-10 22:05:47.491 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.491 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.491 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.491 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.491 19771 19785 I Unity : UnityEngine.Networking.ClientScene:OnObjectSpawnScene(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:607)
05-10 22:05:47.491 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleReader(NetworkReader, Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:469)
05-10 22:05:47.491 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleBytes(Byte[ ], Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:425)
05-10 22:05:47.491 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:TransportReceive(Byte[ ], Int32, Int32)
05-10 22:05:47.491 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:735)
05-10 22:05:47.491 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\u
05-10 22:05:47.498 19771 19785 I Unity : SetLocalObject 1 GameObject (UnityEngine.GameObject)
05-10 22:05:47.498 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.498 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.498 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.498 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.498 19771 19785 I Unity : UnityEngine.Networking.NetworkScene:SetLocalObject(NetworkInstanceId, GameObject, Boolean, Boolean) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkScene.cs:34)
05-10 22:05:47.498 19771 19785 I Unity : UnityEngine.Networking.ClientScene:SetLocalObject(NetworkInstanceId, GameObject) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:473)
05-10 22:05:47.498 19771 19785 I Unity : UnityEngine.Networking.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Byte[ ], NetworkInstanceId, GameObject) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:500)
05-10 22:05:47.498 19771 19785 I Unity : UnityEngine.Networking.ClientScene:OnObjectSpawnScene(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:608)
05-10 22:05:47.498 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleReader(NetworkReader, Int
05-10 22:05:47.502 19771 19785 I Unity : SpawnFinished:1
05-10 22:05:47.502 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.502 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.502 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.502 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.502 19771 19785 I Unity : UnityEngine.Networking.ClientScene:OnObjectSpawnFinished(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:614)
05-10 22:05:47.502 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleReader(NetworkReader, Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:469)
05-10 22:05:47.502 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleBytes(Byte[ ], Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:425)
05-10 22:05:47.502 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:TransportReceive(Byte[ ], Int32, Int32)
05-10 22:05:47.502 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:735)
05-10 22:05:47.502 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Ru
05-10 22:05:47.511 19771 19785 I Unity : OnStartClient GameObject (UnityEngine.GameObject) GUID:1 localPlayerAuthority:False
05-10 22:05:47.511 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.511 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.511 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.511 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.511 19771 19785 I Unity : UnityEngine.Networking.NetworkIdentity:OnStartClient() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:367)
05-10 22:05:47.511 19771 19785 I Unity : UnityEngine.Networking.ClientScene:OnObjectSpawnFinished(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:627)
05-10 22:05:47.511 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleReader(NetworkReader, Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:469)
05-10 22:05:47.511 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleBytes(Byte[ ], Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:425)
05-10 22:05:47.511 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:TransportReceive(Byte[ ], Int32, Int32)
05-10 22:05:47.511 19771 19785 I Unity : UnityEngine.Networking.Netwo
05-10 22:05:47.709 19771 19785 I Unity : Client event: host=0 event=DataEvent error=0
05-10 22:05:47.709 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.709 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.709 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.709 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.709 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:702)
05-10 22:05:47.709 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:47.709 19771 19785 I Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:47.709 19771 19785 I Unity :
05-10 22:05:47.709 19771 19785 I Unity : (Filename: C Line: 0)
05-10 22:05:47.709 19771 19785 I Unity :
05-10 22:05:47.713 19771 19785 I Unity : ClientScene::OnRPCMessage hash:1849241132 netId:1
05-10 22:05:47.713 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.713 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.713 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.713 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.713 19771 19785 I Unity : UnityEngine.Networking.ClientScene:OnRPCMessage(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:734)
05-10 22:05:47.713 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleReader(NetworkReader, Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:469)
05-10 22:05:47.713 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleBytes(Byte[ ], Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:425)
05-10 22:05:47.713 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:TransportReceive(Byte[ ], Int32, Int32)
05-10 22:05:47.713 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:735)
05-10 22:05:47.713 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build
05-10 22:05:47.734 19771 19785 I Unity : Client RPC
05-10 22:05:47.734 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:47.734 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:47.734 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:47.734 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:47.734 19771 19785 I Unity : networktest:RpcDoMagic()
05-10 22:05:47.734 19771 19785 I Unity : networktest:InvokeRpcRpcDoMagic(NetworkBehaviour, NetworkReader)
05-10 22:05:47.734 19771 19785 I Unity : UnityEngine.Networking.NetworkIdentity:HandleRPC(Int32, NetworkReader) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:660)
05-10 22:05:47.734 19771 19785 I Unity : UnityEngine.Networking.ClientScene:OnRPCMessage(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:739)
05-10 22:05:47.734 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleReader(NetworkReader, Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:469)
05-10 22:05:47.734 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleBytes(Byte[ ], Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:425)
05-10 22:05:47.734 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:TransportReceive(Byte[ ], Int32, Int32)
05-10 22:05:47.734 19771 19785 I Unity : Unit
05-10 22:05:48.744 19771 19785 I Unity : Client event: host=0 event=DataEvent error=0
05-10 22:05:48.744 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:48.744 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:48.744 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:48.744 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:48.744 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:702)
05-10 22:05:48.744 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:48.744 19771 19785 I Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:48.744 19771 19785 I Unity :
05-10 22:05:48.744 19771 19785 I Unity : (Filename: C Line: 0)
05-10 22:05:48.744 19771 19785 I Unity :
05-10 22:05:48.747 19771 19785 I Unity : ClientScene::OnRPCMessage hash:1849241132 netId:1
05-10 22:05:48.747 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:48.747 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:48.747 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:48.747 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:48.747 19771 19785 I Unity : UnityEngine.Networking.ClientScene:OnRPCMessage(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:734)
05-10 22:05:48.747 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleReader(NetworkReader, Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:469)
05-10 22:05:48.747 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleBytes(Byte[ ], Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:425)
05-10 22:05:48.747 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:TransportReceive(Byte[ ], Int32, Int32)
05-10 22:05:48.747 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:735)
05-10 22:05:48.747 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build
05-10 22:05:48.751 19771 19785 I Unity : Client RPC
05-10 22:05:48.751 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:48.751 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:48.751 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:48.751 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:48.751 19771 19785 I Unity : networktest:RpcDoMagic()
05-10 22:05:48.751 19771 19785 I Unity : networktest:InvokeRpcRpcDoMagic(NetworkBehaviour, NetworkReader)
05-10 22:05:48.751 19771 19785 I Unity : UnityEngine.Networking.NetworkIdentity:HandleRPC(Int32, NetworkReader) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:660)
05-10 22:05:48.751 19771 19785 I Unity : UnityEngine.Networking.ClientScene:OnRPCMessage(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:739)
05-10 22:05:48.751 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleReader(NetworkReader, Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:469)
05-10 22:05:48.751 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleBytes(Byte[ ], Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:425)
05-10 22:05:48.751 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:TransportReceive(Byte[ ], Int32, Int32)
05-10 22:05:48.751 19771 19785 I Unity : Unit
05-10 22:05:49.765 19771 19785 I Unity : Client event: host=0 event=DataEvent error=0
05-10 22:05:49.765 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:49.765 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:49.765 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:49.765 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:49.765 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:702)
05-10 22:05:49.765 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:49.765 19771 19785 I Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:49.765 19771 19785 I Unity :
05-10 22:05:49.765 19771 19785 I Unity : (Filename: C Line: 0)
05-10 22:05:49.765 19771 19785 I Unity :
05-10 22:05:49.767 19771 19785 I Unity : ClientScene::OnRPCMessage hash:1849241132 netId:1
05-10 22:05:49.767 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:49.767 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:49.767 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:49.767 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:49.767 19771 19785 I Unity : UnityEngine.Networking.ClientScene:OnRPCMessage(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:734)
05-10 22:05:49.767 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleReader(NetworkReader, Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:469)
05-10 22:05:49.767 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleBytes(Byte[ ], Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:425)
05-10 22:05:49.767 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:TransportReceive(Byte[ ], Int32, Int32)
05-10 22:05:49.767 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:735)
05-10 22:05:49.767 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build
05-10 22:05:49.771 19771 19785 I Unity : Client RPC
05-10 22:05:49.771 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:49.771 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:49.771 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:49.771 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:49.771 19771 19785 I Unity : networktest:RpcDoMagic()
05-10 22:05:49.771 19771 19785 I Unity : networktest:InvokeRpcRpcDoMagic(NetworkBehaviour, NetworkReader)
05-10 22:05:49.771 19771 19785 I Unity : UnityEngine.Networking.NetworkIdentity:HandleRPC(Int32, NetworkReader) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:660)
05-10 22:05:49.771 19771 19785 I Unity : UnityEngine.Networking.ClientScene:OnRPCMessage(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:739)
05-10 22:05:49.771 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleReader(NetworkReader, Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:469)
05-10 22:05:49.771 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleBytes(Byte[ ], Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:425)
05-10 22:05:49.771 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:TransportReceive(Byte[ ], Int32, Int32)
05-10 22:05:49.771 19771 19785 I Unity : Unit
05-10 22:05:50.789 19771 19785 I Unity : Client event: host=0 event=DataEvent error=0
05-10 22:05:50.789 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:50.789 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:50.789 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:50.789 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:50.789 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:702)
05-10 22:05:50.789 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:50.789 19771 19785 I Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:50.789 19771 19785 I Unity :
05-10 22:05:50.789 19771 19785 I Unity : (Filename: C Line: 0)
05-10 22:05:50.789 19771 19785 I Unity :
05-10 22:05:50.793 19771 19785 I Unity : ClientScene::OnRPCMessage hash:1849241132 netId:1
05-10 22:05:50.793 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:50.793 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:50.793 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:50.793 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:50.793 19771 19785 I Unity : UnityEngine.Networking.ClientScene:OnRPCMessage(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:734)
05-10 22:05:50.793 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleReader(NetworkReader, Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:469)
05-10 22:05:50.793 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleBytes(Byte[ ], Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:425)
05-10 22:05:50.793 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:TransportReceive(Byte[ ], Int32, Int32)
05-10 22:05:50.793 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:735)
05-10 22:05:50.793 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build
05-10 22:05:50.804 19771 19785 I Unity : Client RPC
05-10 22:05:50.804 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:50.804 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:50.804 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:50.804 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:50.804 19771 19785 I Unity : networktest:RpcDoMagic()
05-10 22:05:50.804 19771 19785 I Unity : networktest:InvokeRpcRpcDoMagic(NetworkBehaviour, NetworkReader)
05-10 22:05:50.804 19771 19785 I Unity : UnityEngine.Networking.NetworkIdentity:HandleRPC(Int32, NetworkReader) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:660)
05-10 22:05:50.804 19771 19785 I Unity : UnityEngine.Networking.ClientScene:OnRPCMessage(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:739)
05-10 22:05:50.804 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleReader(NetworkReader, Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:469)
05-10 22:05:50.804 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleBytes(Byte[ ], Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:425)
05-10 22:05:50.804 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:TransportReceive(Byte[ ], Int32, Int32)
05-10 22:05:50.804 19771 19785 I Unity : Unit
05-10 22:05:51.829 19771 19785 I Unity : Client event: host=0 event=DataEvent error=0
05-10 22:05:51.829 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:51.829 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:51.829 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:51.829 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:51.829 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:702)
05-10 22:05:51.829 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:51.829 19771 19785 I Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:51.829 19771 19785 I Unity :
05-10 22:05:51.829 19771 19785 I Unity : (Filename: C Line: 0)
05-10 22:05:51.829 19771 19785 I Unity :
05-10 22:05:51.834 19771 19785 I Unity : ClientScene::OnRPCMessage hash:1849241132 netId:1
05-10 22:05:51.834 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:51.834 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:51.834 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:51.834 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:51.834 19771 19785 I Unity : UnityEngine.Networking.ClientScene:OnRPCMessage(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:734)
05-10 22:05:51.834 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleReader(NetworkReader, Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:469)
05-10 22:05:51.834 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleBytes(Byte[ ], Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:425)
05-10 22:05:51.834 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:TransportReceive(Byte[ ], Int32, Int32)
05-10 22:05:51.834 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:735)
05-10 22:05:51.834 19771 19785 I Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build
05-10 22:05:51.843 19771 19785 I Unity : Client RPC
05-10 22:05:51.843 19771 19785 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
05-10 22:05:51.843 19771 19785 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
05-10 22:05:51.843 19771 19785 I Unity : UnityEngine.Logger:Log(LogType, Object)
05-10 22:05:51.843 19771 19785 I Unity : UnityEngine.Debug:Log(Object)
05-10 22:05:51.843 19771 19785 I Unity : networktest:RpcDoMagic()
05-10 22:05:51.843 19771 19785 I Unity : networktest:InvokeRpcRpcDoMagic(NetworkBehaviour, NetworkReader)
05-10 22:05:51.843 19771 19785 I Unity : UnityEngine.Networking.NetworkIdentity:HandleRPC(Int32, NetworkReader) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:660)
05-10 22:05:51.843 19771 19785 I Unity : UnityEngine.Networking.ClientScene:OnRPCMessage(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:739)
05-10 22:05:51.843 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleReader(NetworkReader, Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:469)
05-10 22:05:51.843 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:HandleBytes(Byte[ ], Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:425)
05-10 22:05:51.843 19771 19785 I Unity : UnityEngine.Networking.NetworkConnection:TransportReceive(Byte[ ], Int32, Int32)
05-10 22:05:51.843 19771 19785 I Unity : Unit
05-10 22:05:52.466 19771 19771 I Unity : onPause
05-10 22:05:52.491 19771 19785 W Unity : Application has been suspended, all multiplayer features will re-init
05-10 22:05:52.491 19771 19785 W Unity :
05-10 22:05:52.491 19771 19785 W Unity : (Filename: ./Runtime/Networking/UNETManager.cpp Line: 206)
05-10 22:05:52.491 19771 19785 W Unity :
05-10 22:05:52.529 19771 19785 D Unity : Sensor : Accelerometer ( 1) ; 0.000595 / 0.00s ; MPU6515 Accelerometer / InvenSense
05-10 22:05:57.606 19771 19771 I Unity : onResume
05-10 22:05:57.770 19771 19785 D Unity : Sensor : Accelerometer ( 1) ; 0.000595 / 0.00s ; MPU6515 Accelerometer / InvenSense
05-10 22:05:57.773 19771 19785 D Unity : Choreographer available: Enabling VSYNC timing
05-10 22:05:57.781 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:57.781 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:57.781 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:57.781 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:57.781 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:57.781 19771 19785 E Unity :
05-10 22:05:57.781 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:57.781 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:57.781 19771 19785 E Unity :
05-10 22:05:57.790 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:57.790 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:57.790 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:57.790 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:57.790 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:57.790 19771 19785 E Unity :
05-10 22:05:57.790 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:57.790 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:57.790 19771 19785 E Unity :
05-10 22:05:57.912 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:57.912 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:57.912 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:57.912 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:57.912 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:57.912 19771 19785 E Unity :
05-10 22:05:57.912 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:57.912 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:57.912 19771 19785 E Unity :
05-10 22:05:57.920 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:57.920 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:57.920 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:57.920 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:57.920 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:57.920 19771 19785 E Unity :
05-10 22:05:57.920 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:57.920 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:57.920 19771 19785 E Unity :
05-10 22:05:57.938 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:57.938 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:57.938 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:57.938 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:57.938 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:57.938 19771 19785 E Unity :
05-10 22:05:57.938 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:57.938 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:57.938 19771 19785 E Unity :
05-10 22:05:57.952 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:57.952 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:57.952 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:57.952 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:57.952 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:57.952 19771 19785 E Unity :
05-10 22:05:57.952 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:57.952 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:57.952 19771 19785 E Unity :
05-10 22:05:57.968 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:57.968 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:57.968 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:57.968 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:57.968 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:57.968 19771 19785 E Unity :
05-10 22:05:57.968 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:57.968 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:57.968 19771 19785 E Unity :
05-10 22:05:57.990 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:57.990 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:57.990 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:57.990 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:57.990 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:57.990 19771 19785 E Unity :
05-10 22:05:57.990 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:57.990 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:57.990 19771 19785 E Unity :
05-10 22:05:58.007 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.007 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.007 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.007 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.007 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.007 19771 19785 E Unity :
05-10 22:05:58.007 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.007 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.007 19771 19785 E Unity :
05-10 22:05:58.024 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.024 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.024 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.024 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.024 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.024 19771 19785 E Unity :
05-10 22:05:58.024 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.024 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.024 19771 19785 E Unity :
05-10 22:05:58.041 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.041 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.041 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.041 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.041 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.041 19771 19785 E Unity :
05-10 22:05:58.041 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.041 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.041 19771 19785 E Unity :
05-10 22:05:58.057 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.057 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.057 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.057 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.057 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.057 19771 19785 E Unity :
05-10 22:05:58.057 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.057 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.057 19771 19785 E Unity :
05-10 22:05:58.074 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.074 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.074 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.074 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.074 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.074 19771 19785 E Unity :
05-10 22:05:58.074 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.074 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.074 19771 19785 E Unity :
05-10 22:05:58.090 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.090 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.090 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.090 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.090 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.090 19771 19785 E Unity :
05-10 22:05:58.090 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.090 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.090 19771 19785 E Unity :
05-10 22:05:58.107 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.107 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.107 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.107 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.107 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.107 19771 19785 E Unity :
05-10 22:05:58.107 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.107 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.107 19771 19785 E Unity :
05-10 22:05:58.124 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.124 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.124 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.124 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.124 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.124 19771 19785 E Unity :
05-10 22:05:58.124 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.124 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.124 19771 19785 E Unity :
05-10 22:05:58.140 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.140 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.140 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.140 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.140 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.140 19771 19785 E Unity :
05-10 22:05:58.140 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.140 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.140 19771 19785 E Unity :
05-10 22:05:58.157 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.157 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.157 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.157 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.157 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.157 19771 19785 E Unity :
05-10 22:05:58.157 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.157 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.157 19771 19785 E Unity :
05-10 22:05:58.174 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.174 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.174 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.174 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.174 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.174 19771 19785 E Unity :
05-10 22:05:58.174 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.174 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.174 19771 19785 E Unity :
05-10 22:05:58.192 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.192 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.192 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.192 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.192 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.192 19771 19785 E Unity :
05-10 22:05:58.192 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.192 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.192 19771 19785 E Unity :
05-10 22:05:58.208 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.208 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.208 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.208 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.208 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.208 19771 19785 E Unity :
05-10 22:05:58.208 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.208 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.208 19771 19785 E Unity :
05-10 22:05:58.225 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.225 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.225 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.225 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.225 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.225 19771 19785 E Unity :
05-10 22:05:58.225 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.225 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.225 19771 19785 E Unity :
05-10 22:05:58.241 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.241 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.241 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.241 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.241 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.241 19771 19785 E Unity :
05-10 22:05:58.241 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.241 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.241 19771 19785 E Unity :
05-10 22:05:58.258 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.258 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.258 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.258 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.258 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.258 19771 19785 E Unity :
05-10 22:05:58.258 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.258 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.258 19771 19785 E Unity :
05-10 22:05:58.274 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.274 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.274 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.274 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.274 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.274 19771 19785 E Unity :
05-10 22:05:58.274 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.274 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.274 19771 19785 E Unity :
05-10 22:05:58.293 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.293 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.293 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.293 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.293 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.293 19771 19785 E Unity :
05-10 22:05:58.293 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.293 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.293 19771 19785 E Unity :
05-10 22:05:58.308 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.308 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.308 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.308 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.308 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.308 19771 19785 E Unity :
05-10 22:05:58.308 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.308 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.308 19771 19785 E Unity :
05-10 22:05:58.324 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.324 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.324 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.324 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.324 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.324 19771 19785 E Unity :
05-10 22:05:58.324 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.324 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.324 19771 19785 E Unity :
05-10 22:05:58.341 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.341 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.341 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.341 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.341 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.341 19771 19785 E Unity :
05-10 22:05:58.341 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.341 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.341 19771 19785 E Unity :
05-10 22:05:58.357 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.357 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.357 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.357 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.357 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.357 19771 19785 E Unity :
05-10 22:05:58.357 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.357 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.357 19771 19785 E Unity :
05-10 22:05:58.374 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.374 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.374 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.374 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.374 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.374 19771 19785 E Unity :
05-10 22:05:58.374 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.374 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.374 19771 19785 E Unity :
05-10 22:05:58.391 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.391 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.391 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.391 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.391 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.391 19771 19785 E Unity :
05-10 22:05:58.391 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.391 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.391 19771 19785 E Unity :
05-10 22:05:58.408 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.408 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.408 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.408 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.408 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.408 19771 19785 E Unity :
05-10 22:05:58.408 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.408 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.408 19771 19785 E Unity :
05-10 22:05:58.426 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.426 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.426 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.426 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.426 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.426 19771 19785 E Unity :
05-10 22:05:58.426 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.426 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.426 19771 19785 E Unity :
05-10 22:05:58.442 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.442 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.442 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.442 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.442 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.442 19771 19785 E Unity :
05-10 22:05:58.442 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.442 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.442 19771 19785 E Unity :
05-10 22:05:58.456 19771 19785 E Unity : host id out of bound id {0} max id should be greater 0 and less than {0}
05-10 22:05:58.456 19771 19785 E Unity : UnityEngine.Networking.NetworkTransport:ReceiveFromHost(Int32, Int32&, Int32&, Byte[ ], Int32, Int32&, Byte&)
05-10 22:05:58.456 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:697)
05-10 22:05:58.456 19771 19785 E Unity : UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:947)
05-10 22:05:58.456 19771 19785 E Unity : UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
05-10 22:05:58.456 19771 19785 E Unity :
05-10 22:05:58.456 19771 19785 E Unity : [./Runtime/Networking/UNETNetLibraryManager.cpp line 536]
05-10 22:05:58.456 19771 19785 E Unity : (Filename: C Line: 0)
05-10 22:05:58.456 19771 19785 E Unity :