I made backup of my project, but just to report possible bug. Project works fine in previous version.
It happens when i try to open some in game “menu” (set active/enable sprites, objects, etc.)
Hi, this was found and fixed in 5.6.0b8, but I’ll follow up with the developer if you’re still encountering this in f3.
My version control is Hidden Meta Files not PlasticSCM but i still have this problem. Or I understood it wrong? Btw i’m working on macOS Sierra if that means anything to you.
Sorry, the answer was not for this thread.
We can’t seem to reproduce it on our end with the repro projects we have, could you send in a new bug report with your project so we can run some tests? Use the repro wizard if needed ![]()
I will send you bug report at end of this week, don’t have time right now because of the size of the project.
Some more info:
Build is working fine on android, the error is just inside Unity Editor. It freezes for some time then prints errors and shows broken UI with missing a lot of elements. Almost blank.
Another possible bug i found:
Animator.Rebind() isn’t working. I saw someone reported it also.
Ok cool, thanks!
Re the animator bug, it should be fixed in 5.6.0p1. I replied in the Answers post, thanks for linking me that!
Do you know when this patch is coming out? I really need it.
Hopefully next week if everything goes according to plan.