Unity 5.6.0f3 - Some UI error

I made backup of my project, but just to report possible bug. Project works fine in previous version.
It happens when i try to open some in game “menu” (set active/enable sprites, objects, etc.)

Hi, this was found and fixed in 5.6.0b8, but I’ll follow up with the developer if you’re still encountering this in f3.

1 Like

My version control is Hidden Meta Files not PlasticSCM but i still have this problem. Or I understood it wrong? Btw i’m working on macOS Sierra if that means anything to you.

Sorry, the answer was not for this thread.

1 Like

We can’t seem to reproduce it on our end with the repro projects we have, could you send in a new bug report with your project so we can run some tests? Use the repro wizard if needed :slight_smile:

I will send you bug report at end of this week, don’t have time right now because of the size of the project.

Some more info:
Build is working fine on android, the error is just inside Unity Editor. It freezes for some time then prints errors and shows broken UI with missing a lot of elements. Almost blank.

Another possible bug i found:
Animator.Rebind() isn’t working. I saw someone reported it also.

Ok cool, thanks!

Re the animator bug, it should be fixed in 5.6.0p1. I replied in the Answers post, thanks for linking me that!

Do you know when this patch is coming out? I really need it.

Hopefully next week if everything goes according to plan.

2 Likes