Unity 5.6.1 PC build Crash in particle system

output log here

========== OUTPUTING STACK TRACE ==================

0x00007FF65466611B (PC_170601_1128) [c:\buildslave\unity\build\runtime\graphics\mesh\skingeneric.h:106] CalculateBlendedSkinMatrix<4>
0x00007FF6547A2609 (PC_170601_1128) [c:\buildslave\unity\build\runtime\particlesystem\modules\shapemodule.cpp:183] CalculateVertexData
0x00007FF6547B337D (PC_170601_1128) [c:\buildslave\unity\build\runtime\particlesystem\modules\shapemodule.cpp:269] GetPositionMesh<1,0,ColorRGBAf>
0x00007FF6547BA750 (PC_170601_1128) [c:\buildslave\unity\build\runtime\particlesystem\modules\shapemodule.cpp:686] ShapeModule::EmitterStoreMeshData
0x00007FF6547C05A9 (PC_170601_1128) [c:\buildslave\unity\build\runtime\particlesystem\modules\shapemodule.cpp:906] ShapeModule::Start
0x00007FF65480DD4E (PC_170601_1128) [c:\buildslave\unity\build\runtime\particlesystem\particlesystem.cpp:2859] ParticleSystem::StartModules
0x00007FF65480FADF (PC_170601_1128) [c:\buildslave\unity\build\runtime\particlesystem\particlesystem.cpp:2818] ParticleSystem::StartParticles
0x00007FF65481012A (PC_170601_1128) [c:\buildslave\unity\build\runtime\particlesystem\particlesystem.cpp:3378] ParticleSystem::Update1Incremental
0x00007FF6548197D2 (PC_170601_1128) [c:\buildslave\unity\build\runtime\particlesystem\particlesystem.cpp:3279] ParticleSystem::Update1b
0x00007FF654819BA4 (PC_170601_1128) [c:\buildslave\unity\build\runtime\particlesystem\particlesystem.cpp:545] ParticleSystem::UpdateFunction
0x00007FF6546DEF73 (PC_170601_1128) [c:\buildslave\unity\build\runtime\jobs\internal\jobqueue.cpp:390] JobQueue::Exec
0x00007FF6546DE259 (PC_170601_1128) [c:\buildslave\unity\build\runtime\jobs\internal\jobqueue.cpp:523] JobQueue::Steal
0x00007FF6546DE357 (PC_170601_1128) [c:\buildslave\unity\build\runtime\jobs\internal\jobqueue.cpp:718] JobQueue::ExecuteJobFromQueue
0x00007FF6546DF13E (PC_170601_1128) [c:\buildslave\unity\build\runtime\jobs\internal\jobqueue.cpp:767] JobQueue::ProcessJobs
0x00007FF6546DF1CB (PC_170601_1128) [c:\buildslave\unity\build\runtime\jobs\internal\jobqueue.cpp:852] JobQueue::WorkLoop
0x00007FF65491D20C (PC_170601_1128) [c:\buildslave\unity\build\runtime\threads\thread.cpp:38] Thread::RunThreadWrapper
0x00007FFC48782774 (KERNEL32) BaseThreadInitThunk
0x00007FFC48EC0D61 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

**** Crash! ****

I guess It is not C# script problem. Why Is it happen?

Have you submitted a bug for it?
I´m having a similar crash, trying to isolate the particle system that is causing it

Maybe this is related?