Hi all,
I’ve currently got 2 versions of Unity installed, 5.5.3 and 5.6.2 (Mac).
Publishing a simple scene to an S7 in 5.5.3 using old sdks for both GVR and Android is fine, no problems.
Doing the same with Unity 5.6.2 using native Cardboard integration and the most recent Android sdk puts the stereo view out of sync, ending up in double version.
I’m using the same phone (which I’ve rebooted), the same headset/viewer but I can’t get to the bottom of it.
Any help would be greatly appreciated.
Thanks!
