unity 5.6.4f1 billboard shader not correct in game view

hi,when dynamic batching the billboard, in scene view is correct ,but in game view is not,how to fix this?

3379226–265169–billboard.zip (30.9 KB)

The scene view never does any batching. Search the forums, there are several threads on why batching breaks billboard shaders.

Any way to get the billboard with dynamic batching?

with gpu instancing billboard is easy to achieve,but when not support gpu instancing need to save the data to mesh…