My first ever thread, so sorry if this is dumb question. I’m having major problems with my standalone build (Unity 5.6.6f2). For months it has been completely stable but now crashes completely randomly in what appear to be the clean up for Unity coroutines. I’m not very good with debugging but I ran the crash.dmp thru VS and it displayed the picture attached.
The crashes happen any time, it could be on the startup screen (doing next to nothing) or during heavy gameplay. I can’t detect any pattern (I’ve run a development build on the standalone thru VS and sometimes the crash happens immediately after the first coroutine in the game on others its after hundreds of iterations of numerous coroutines). The game works flawlessly in the Editor and I have really no idea how to track this down. Attached is also the crash dmp and output/error logs.
Any help would be much appreciated.
pookus
3605471–292890–Coroutine Crash 2018-08-22_104738.zip (39.9 KB)