I’ve been working in the Unity 5.6 beta, and one thing I would really love to see implemented is an “Affected Agents” like what the Nav Mesh Modifier has, but for Nav Mesh Obstacles.
Currently I have a moving Nav Mesh Obstacle, that I want one Agent Type to be able to walk through, but another Agent Type to avoid.
So being able to select which NavMesh Surfaces a NavMesh Obstacle carves, or which agents are affected by a NavMesh Obstacle would be super helpful!
Thanks!