Unity 5.6.b4 + Substance + Standard shader = odd speckling? Normals?

Hi
I have a substance that worked fine in Unity 5.4.1 which comes out speckled in Unity 5.6.0b4.

Bad:

Good:

(I haven’t yet tried 5.5 yet to contrast).
It seems to be related to the normal map. (If I delete the assignment from the shader, it looks fine.)
It seems related to the Standard Shader. (If I switch to Mobile Bumped Diffuse (for example), if looks fine.)

Known issue? All thoughts appreciated.
Thanks, Rupert.

Hi Arkade,
Could you please file a bug report with a minimal reproduction case and reply in this thread with the case #?

1 Like

Will do. Thx

“(Case 874778) Substance speckled in-Editor when build target Android” logged (reproduced on Unity 5.6.0b5).

1 Like

p.s. here’s an update on the description for anyone finding this by Google:

Allegorithmic Substances are shown incorrectly in the Editor when Build Target is Android. They show as speckled with grey. This seems related to the normal map – when deleted from the shader assignment, the speckling disappears.
The problem is only in the Editor – it looks fine once built and deployed to Android.
It is only when the target is Android – switch Build Target to PC and it looks fine.
Problem is observable in Unity 5.6.0b4 and b5. (not tried others)
Problem is visible in Game, Scene and Material inspector.