Hi,
I got a large project made with a plenty of assets in it. Before I successfully migrated to 5.5+, but trying to migrate to 5.6 I get i trouble - unity editor crashes all the time I start my game. Tried both 5.6.0 and new 5.6.1 - same result. Some side scene played well, but not the main scene.
I found few threads here about crash in 5.6 + but that was about VR enabled. My project don’t use VR features, it’s desktop game for Mac/Win
I checked Editor.log in details, but can not find any issue. Searched a lot, but nothing.
Here is a a log after pushing “Play” button
log part
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.113906 seconds (Nothing changed)
Packing sprites:
[ 259 MB ]- Skipping packing for Play mode - Sprite Packer is in 'Enabled For Builds' mode.
[ 259 MB ]Reloading assemblies for play mode.
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Native extension for iOS target not found
Native extension for Android target not found
Load scene 'Temp/__Backupscenes/0.backup' time: 5.346940 ms
Non platform assembly: data-0x140a4ae00 (this message is harmless)
Fallback handler could not load library /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/data-0x140a4ae00.dylib
Non platform assembly: data-0x13fe0d600 (this message is harmless)
Fallback handler could not load library /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/data-0x13fe0d600.dylib
Non platform assembly: data-0x13ef71000 (this message is harmless)
Fallback handler could not load library /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/data-0x13ef71000.dylib
Attaching full log, if it can help. Please, give some advice according to my case. May be somebody else is more experienced reading the log, or may be he get the same issue before.
Thanks.