Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries=âC:\Program Files\Unity 5.6.0b3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bcâ --additional-libraries=âC:\Program Files\Unity 5.6.0b3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bcâ --additional-libraries=âC:\Program Files\Unity 5.6.0b3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bcâ --additional-libraries=âC:\Program Files\Unity 5.6.0b3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bcâ --additional-libraries=âC:\Program Files\Unity 5.6.0b3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebModule_Dynamic.bcâ --map-file-parser=âC:\Program Files\Unity 5.6.0b3\Editor\Data\Tools\MapFileParser\MapFileParser.exeâ --assembly=âC:\gameDev\projetcs\WEB\Explorer\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dllâ --assembly=âC:\gameDev\projetcs\WEB\Explorer\Temp\StagingArea\Data\Managed\Assembly-CSharp.dllâ --assembly=âC:\gameDev\projetcs\WEB\Explorer\Temp\StagingArea\Data\Managed\UnityEngine.UI.dllâ --assembly=âC:\gameDev\projetcs\WEB\Explorer\Temp\StagingArea\Data\Managed\UnityEngine.dllâ --generatedcppdir=âC:\gameDev\projetcs\WEB\Explorer\Temp\StagingArea\Data\il2cppOutputâ
stdout:
Building build.bc with EmscriptenToolChain.
Output directory: C:\gameDev\projetcs\WEB\Explorer\Temp\StagingArea\Data\Native
Cache directory: C:\gameDev\projetcs\WEB\Explorer\Library\il2cpp_cache
il2cpp.exe didnât catch exception: System.AggregateException: Se han producido uno o varios errores. â> System.TypeInitializationException: Se produjo una excepciďż˝n en el inicializador de tipo de âUnity.IL2CPP.Building.ToolChains.EmscriptenPathsâ. â> System.NotSupportedException: Need Unity source to use node
en Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_NodeExecutable()
en Unity.IL2CPP.Building.ToolChains.EmscriptenPathsâŚcctor()
â Fin del seguimiento de la pila de la excepciďż˝n interna â
en Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_Python()
en Unity.IL2CPP.Building.ToolChains.EmscriptenToolChain.CompilerExecutableFor(NPath sourceFile)
en Unity.IL2CPP.Building.CppProgramBuilder.BuildIntermediateObjectFileData(CppCompilationInstruction cppCompilationInstruction)
en Unity.IL2CPP.Building.ParallelFor.c__AnonStorey12.<>m__0(Object o) --- Fin del seguimiento de la pila de la excepci�n interna --- en Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[ ] data, Func2 action)
en Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) en Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) en Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics) en il2cpp.Program.DoRun(String[ ] args) en il2cpp.Program.Run(String[ ] args) en il2cpp.Program.Main(String[ ] args) ---> (Nďż˝ de excepciďż˝n interna 0) System.TypeInitializationException: Se produjo una excepciďż˝n en el inicializador de tipo de 'Unity.IL2CPP.Building.ToolChains.EmscriptenPaths'. ---> System.NotSupportedException: Need Unity source to use node en Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_NodeExecutable() en Unity.IL2CPP.Building.ToolChains.EmscriptenPaths..cctor() --- Fin del seguimiento de la pila de la excepciďż˝n interna --- en Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_Python() en Unity.IL2CPP.Building.ToolChains.EmscriptenToolChain.CompilerExecutableFor(NPath sourceFile) en Unity.IL2CPP.Building.CppProgramBuilder.BuildIntermediateObjectFileData(CppCompilationInstruction cppCompilationInstruction) en Unity.IL2CPP.Building.ParallelFor.<RunWithResult>c__AnonStorey12.<>m__0(Object o)<â
â> (Nďż˝ de excepciďż˝n interna 1) System.TypeInitializationException: Se produjo una excepciďż˝n en el inicializador de tipo de âUnity.IL2CPP.Building.ToolChains.EmscriptenPathsâ. â> System.NotSupportedException: Need Unity source to use node
en Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_NodeExecutable()
en Unity.IL2CPP.Building.ToolChains.EmscriptenPathsâŚcctor()
â Fin del seguimiento de la pila de la excepciďż˝n interna â
en Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_Python()
en Unity.IL2CPP.Building.ToolChains.EmscriptenToolChain.CompilerExecutableFor(NPath sourceFile)
en Unity.IL2CPP.Building.CppProgramBuilder.BuildIntermediateObjectFileData(CppCompilationInstruction cppCompilationInstruction)
en Unity.IL2CPP.Building.ParallelFor.c__AnonStorey1`2.<>m__0(Object o)<â
â> (Nďż˝ de excepciďż˝n interna 2) System.TypeInitializationException: Se produjo una excepciďż˝n en el inicializador de tipo de âUnity.IL2CPP.Building.ToolChains.EmscriptenPathsâ. â> System.NotSupportedException: Need Unity source to use node
en Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_NodeExecutable()
en Unity.IL2CPP.Building.ToolChains.EmscriptenPathsâŚcctor()
â Fin del seguimiento de la pila de la excepciďż˝n interna â
en Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_Python()
en Unity.IL2CPP.Building.ToolChains.EmscriptenToolChain.CompilerExecutableFor(NPath sourceFile)
en Unity.IL2CPP.Building.CppProgramBuilder.BuildIntermediateObjectFileData(CppCompilationInstruction cppCompilationInstruction)
en Unity.IL2CPP.Building.ParallelFor.c__AnonStorey1`2.<>m__0(Object o)<â
â> (Nďż˝ de excepciďż˝n interna 3) System.TypeInitializationException: Se produjo una excepciďż˝n en el inicializador de tipo de âUnity.IL2CPP.Building.ToolChains.EmscriptenPathsâ. â> System.NotSupportedException: Need Unity source to use node
en Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_NodeExecutable()
en Unity.IL2CPP.Building.ToolChains.EmscriptenPathsâŚcctor()
â Fin del seguimiento de la pila de la excepciďż˝n interna â
en Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_Python()
en Unity.IL2CPP.Building.ToolChains.EmscriptenToolChain.CompilerExecutableFor(NPath sourceFile)
en Unity.IL2CPP.Building.CppProgramBuilder.BuildIntermediateObjectFileData(CppCompilationInstruction cppCompilationInstruction)
en Unity.IL2CPP.Building.ParallelFor.c__AnonStorey1`2.<>m__0(Object o)<â
stderr:
Excepciďż˝n no controlada: System.AggregateException: Se han producido uno o varios errores. â> System.TypeInitializationException: Se produjo una excepciďż˝n en el inicializador de tipo de âUnity.IL2CPP.Building.ToolChains.EmscriptenPathsâ. â> System.NotSupportedException: Need Unity source to use node
en Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_NodeExecutable()
en Unity.IL2CPP.Building.ToolChains.EmscriptenPathsâŚcctor()
â Fin del seguimiento de la pila de la excepciďż˝n interna â
en Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_Python()
en Unity.IL2CPP.Building.ToolChains.EmscriptenToolChain.CompilerExecutableFor(NPath sourceFile)
en Unity.IL2CPP.Building.CppProgramBuilder.BuildIntermediateObjectFileData(CppCompilationInstruction cppCompilationInstruction)
en Unity.IL2CPP.Building.ParallelFor.c__AnonStorey12.<>m__0(Object o) --- Fin del seguimiento de la pila de la excepci�n interna --- en Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[ ] data, Func2 action)
en Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
en Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
en Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
en il2cpp.Program.DoRun(String[ ] args)
en il2cpp.Program.Run(String[ ] args)
en il2cpp.Program.Main(String[ ] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List1, Action1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:314) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:305)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:152)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
UnityEditor.HostView:OnGUI()