Unity 5.6 is full of bugs

when Compile to UWP win10

using IL2CPP cannot compile → unable to create gameassemly.dll
using .net can compile, but NetworkManager and NetworkDiscovery is not working.

Game are function normally on editor, but when send to UWP many many problems. It can simply said, it not support UWP.

Do a bug report!

Not entirely sure this justifies the very dramatic title “Unity 5.6 is full of bugs” :slight_smile:

Yeah we’ll need a more details on those. Neither is a known bug.