Hello,
I would like to have baked lights with specular reflection. That’s why I use “mixed lighting” and “shadow mask”. But here comes the problem. When I use some lights that are close together, one or a few become baked without specularity. Is this some kind of a bug? Did I missed something? Screens below.
Here you can see that blue has not specular reflection. Range of all lights is set to 5:
When the range is set to a low value, all the lights have specular reflection. Range of all lights is set to 2:
The lights have default settings. Only color, range and shadow type (soft shadows) are changed. Tested on Unity 5.6.0f3, 5.6.1f1. The problem occurs on both version.

