Unity 5.6, Testrunner, Edit mode, how to run tests automatically on compile

Before the update, the Unity test tools test runner window ‘hamburger icon’ in the top right had an option to set the tests to run automatically every time the code compiles. That option is no longer there. Where is it?

It wasn’t reimplemented… sorry about that. It shold come back at some point. In the meantime you can implement a similar behaviour with DidReloadScripts callback (just invoke the test run from the script).

Which class and method do I call to “invoke the test run”? The only classes that aren’t attribute classes I could find in UnityEditor.TestTools are LogAssert and MonoBehaviourTest ??