I have updated to 5.6 & VS2017 community. I loaded my Unity 5.5 project into 5.6, rebuilt it and loaded the solution into VS 2017 - but now I do not get the option to run the project on a device the only options when running are Attach to Unity and Attach to Unity/Play.
I have been using USB just fine up until the update.
It worked fine in 5.5 and VS2015. As far as I can see all the setting in the project build are fine (SDK=10, target=HoloLens, UWP=D3D, UWP SDK=latest, Build and run = local machine) etc are the same as before.
VS2017 was installed as part of the Unity install.
Any ideas?