Unity 5 64bit keeps crashing when clicking play...

As the title says when I click on “play” to test my scene it crashes repeatedly each time I try about 30% of the time … or it takes AGES (5-15min) …then the scene finally starts…

Unity 5.0.1f1 64bit

Windows crash report: [quote]
-
-

1000
2
100
0x80000000000000

10796
Application
BES-PC


-
Unity.exe
5.0.1.11919
55154e00
ntdll.dll
6.1.7601.18798
5507b864
c0000005
0000000000019331
1980
01d081bf0586291e
C:\Program Files\Unity\Editor\Unity.exe
C:\Windows\SYSTEM32\ntdll.dll
8053c67c-edbe-11e4-a45c-1c6f65cd22ff


[/quote]

I get a second crash related to MonoDevelop:

another one related to MonoDevelop:[quote]
-
-

1000
2
100
0x80000000000000

10446
Application
BES-PC


-
MonoDevelop.exe
2.6.0.0
54aeaed6
ntdll.dll
6.1.7601.18247
521ea8e7
c0000005
0002e3be
1060
01d076e0a45935bf
C:\Program Files\Unity\MonoDevelop\bin\MonoDevelop.exe
C:\Windows\SysWOW64\ntdll.dll
e43e0d32-e2d3-11e4-adc9-1c6f65cd22ff


[/quote]

Check the Editor.log please

Seems like normal log stuff …I see no issues …unless you see something I don’t…

Was this log taken right after the crash?

yes

Hmph, there should have something like a crash message with callstack…

Well you can try few things:

  • submit a bug with repro project attached
  • try attaching Visual Studio to Editor process, and when it crashes, examine the callstack. If you don’t have it, you can get it here - Visual Studio Express | Now Visual Studio Community (VS Express for Windows Desktop)

It keeps crashing
What is this