hi this is a support request as well as a slight rant , as of april i upgraded and am using unity 5 , since upgrading ive had 1000 errors to fix cause the api updater didnt work as well as 2 scenes being completly corrupt , which resulted in me having to start over twice , now once again my whole project became corrupt , im holding thumbs that the re import all will work if not i shall be moving to another engine cause this has cost me months of work , now for my question how can i avoid further corruption , cause it seems unity 5 has some serious bugs that are causing this, id also like to ask about the unity api , why is it that things that used to work in the old unity 4.6 , suddenly require massive work arounds to work ive had to re write most of my code due to unity 5 update , and now most of my camera scripts stop working at random times , as of now i am using a work around by disabling and enabling my camera to jump start the camera script without doing that it doesn’t work , thanks for reading if a unity tech guy could answer me these questions id be very happy , i tried to send a bug report but unfortunately most of the bugs are specific to my project , and i couldnt upload my 4 gb project as i have very unreliable internet .
Unity 5 is broken, is a version in pre-alpha that they are selling as final version. Has a lot of very serious bugs that gives you bad reviews in the appstores, don’t use Unity 5 for serious projects.
If most of the are specific to your project, you need to evaluate how you are writing things. A 1000 errors speaks to larger problems than the updater. There should very little that you have to work around. Can you provide an example?
I have upgraded at least a dozen projects and had no problems. Sure, some clean up afterwards, but nothing broken. Unity 5 has been pretty stable for us.
Try splitting things up and upgrading it in chunks. You can also just manually update your scripts to account shortcut API change before importing, that will narrow things down to actual errors.
if you find a bug with the editor the best thing to do is submit a bug report and include a sample project that clearly reproduces it. Its a time-consuming process but also the best possible way to assist the unity team with fixing it as soon as possible.
hi thanks for the reply @fermmmm , i agree it seems alot in unity 5 is buggy and incomplete , as an example in java script , not that i use javascript due to the number of problems with it, using AddCompenent(“component”) does nothing nothing is added , and seems the continous baking is broken as it just freezes at halfway , @zombiegorilla some of the bugs that are strange and not project specific like the mouseorbit script that comes with unity doesnt work properly and requires me to disable and re enable the script at start , so theres that , and yes some things that were stopping the api updater were due to uncaught errors from the previous project , but what about the scene corruption , literally a week after upgrading to unity 5 my scene was completly corrupt i was able to recover my project by deleting all the meta files but my scene was lost after spending nearly 3 months working on it, i learnt my lesson ive now made backups continuously, but really this shouldnt happen with an engine that some people are paying a decent some of money for ,
@Mishaps i really wish i could report a bug but these errors are random and unpredictable , even graphical glitches like objects randomly glowing in the distance , fog not working with the new standard terrain shader as well as tree billboards being rendered behind unity water and height fog , and unity water4 spamming the console with null reference exceptions which i cant track down , i can keep going but really at the end of the day we need fixes for all these issues soon most impotently the issue with scenes being corrupted and projects suddenly being empty , those are engine breaking bugs .
I understand bugs can be very frustrating. Unfortunately there’s little anybody can do to fix random vaguely described ones. The best chance of fixing things is to clearly isolate each one and methodically find the cause then fix it. Lots of people in the unity team are no doubt that right now. For those of us outside of unity offices the best we can do is place bug reports and clearly articulate problems in a place visible to the unity team (like here on the forums).
Try not to stress too much. Its just a computer and everything’s solvable with enough time. Personally I make complete backups of my entire unity project multiple times a day. Try to number them as well like “My Project 032”, “My Project 033” etc. One of projects we’ve had on the app store for a few years is now up to v800 lol.
will do thanks for listening to my rant , ill be sure to backup my projects often, i wonder if i could ask your help i built my game to windows and im getting a crash at start up i cant seem to track it down ever since the project went haywire its been doing this ill attach a player output log , thanks again for your time
2088561–136583–output_log.txt (15.7 KB)
There are several 3d party dlls in the report. Have you ensured that everything has been upgraded to U 5 compatible versions?
i see now that makes sense , any chance of mentioning those dlls i cant seem to understand that log.
I’ve never used unity on windows but zombie’s advice sounds pretty reasonable. Check that photon and rain plugins etc are all updated to the latest.
photons up to date and so is rain ill check on rain to make sure but i just downloaded it from their website it did say unity 5 compatible,ill check to make sure.
ok thanks so much for the help i deleted an object called simplex noise as well as world builders files they were outdated (from unity 4.3) thanks again seems to be working again!.
glad to hear you got it working!
fortunately I backed up my project and kept my 4.6 version installer. But when I “upgraded” to 5, the first thing - and ONLY thing I noticed- because it was enough for me to NOT use unity 5, was that my Player character was corrupt. he was fine as long as he moved in +Z direction but if he turned left or right he totally squished to look like a sprite. I mean flat as a pancake. At some point I want to upgrade to PRO so I can use movies for cinematics. SO my question is ( are) can I upgrade to a pro version of what I have ( 4.6) and if so does that version of pro have the ability to play movies like 5 does? and if so will it screw up my game the way 5 did?
The fact is, if you do a bunch of hacky implementations, or youve filled your project with third party solutions because you dont know how to do something yourself, DONT UPGRADE to a new version of Unity, because you will have problems you dont know how to fix.
sorry guys its 2016 this thread is closed now , i figured out that there were lots of items in the resource folder and various .dll files that were old and outdated.
I fixed all the problems now.
but the above poster is right but some things require hacks to work cause unity does not support them by default or there way is messed(caugh unet , quaternions , sound , caugh caugh) so work arounds and hacks are used.