So I have read all about the new Unity 5 Asset Bundle system, and I follow it. The problem is, a lot of functionality has been removed from the scripting side. Or rather, it still works, but it has been made obsolete and I do not see how to do the same things via non-obsolete functionality.
For example, lets say I have a directory of items and I want to build each item into their own separate AssetBundle. How do I do that if I am not supposed to use BuildPipeline.BuildAssetBundle? Am I supposed to write a script to specify an AssetBundle parameter in the inspector UI now? That seems much less simple to me.