After update our Unity 4.5.5 project to Unity 5 we noticied that the quality of the ATC textures is way worse than before. The problem is more prominent in textures with gradients in the alpha channel.
There is also no difference between the quality levels (Best, Normal and Fast)
I filled a bug (685760) with this issue, but I want to know if is there someone else experiencing the same issue.
Follow attached a zip file with the textures that I used in my tests.
We’re also getting that! It’s becoming a huge issue, since if we build asset bundles for android for a particular chipset, we can’t choose a different setting based on that and are forced to use RGBA16 uncompressed.
Would be nice to have a word of the Unity team. Is there a workaround available?
I know several ways to bypass the PVRTexTool and use other versions with other parameters… But I rly dunno if there is a way to do the same with the ATC compression…
This is a very important issue since Qualcomm GPUs represent more than 30% of the android user base.
Yes, unfortunately it is not fixed yet. That’s a shame because we had to release a new version of our app with uncompressed assets for those devices. As you guys can imagine, even lowering the resolution many devices are crashing due lack of memory…
A workaround to solve this issue would be awesome.
So, we’ve narrowed it down to being a problem on Unity Mac only. When compressing the textures on a windows machine, it works fine. So, as a workaround, we’re doing that for now until Unity fixes the issue on Mac. Hope that helps you guys.
Im sorry i did miss that … sorry
Can you add the new information to the report? that could help.
Its not the best idea to post the fogbugz link sincere everyone with that link can see all your bug reports.
Just post the case number and the unity team can see the ticket.
I dont want to be annoying but I would love to know if the Unity devs are aware of this bug.
Right now we are building the ATC bundles in the windows (thanks to @dnomn8r ), but it’s breaking all our BuildMachine integration.