Unity 5 baked lightmaps doesn't support OpenGL 2.0 ?

Hi,

Just baked my scene with Unity 5 in Directional mode. Builded the game with “Force OpenGL ES 2.0” Graphics Level. Lightmaps were fine with Unity 4, but current lightmaps are only visible when “Force OpenGL 3.0” mode in Unity 5. Also bump maps are not visible in Directional Mode. I have to choose Directional Specular mode, but Unity 5 says this is not supported for GLES 2.0. In Unity 4, everything was working fine, including bump maps.

I’m stucked. Anyone have an idea?

EDIT - Project is upgraded from Unity 4. All shaders are Legacy Shaders now.

Lightmaps works fine with Legacy Shaders (Realtime GI too). But not working with Standard Shader (OpenGL 2.0). Also there is a bug with Reflection Probes too.

If I choose Automatic in Graphics Level, lightmaps works fine with standard shaders. But there is a performance loss.

If I force OpenGL 2.0 in Graphics Level, lightmaps doesn’t work with standard shaders.

If I force OpenGL 3.0 in Graphics Level on a android device without supporting this feature, lightmaps works fine with standard shaders.

i have seen an issue about this, i am having same problems too. the issue tracker number is 686526