When I try to build a game project for WebGL, I get the following errors in the console after the “Convert and compile scripting files” phase of the build process:
–copy-level=None “C:\Users\User\Documents\Jubilee Project\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll” “C:\Users\User\Documents\Jubilee Project\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll” “C:\Users\User\Documents\Jubilee Project\Temp\StagingArea\Data\Managed\Assembly-UnityScript.dll” “C:\Users\User\Documents\Jubilee Project\Temp\StagingArea\Data\Managed\Assembly-UnityScript-firstpass.dll” “C:\Users\User\Documents\Jubilee Project\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll” “C:\Users\User\Documents\Jubilee Project\Temp\StagingArea\Data\il2cppOutput”
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:54)
UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:383) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:264) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action
1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:204)
UnityEditor.HostView:OnGUI()
AND
Error building Player: Exception: C:\Program Files\Unity 5.0.0b9\Editor\Data\PlaybackEngines\webglsupport/BuildTools\il2cpp/il2cpp.exe did not run properly!
Anyone know what is causing all those errors?