Built from ‘5.0/release’ branch; Version is ‘5.0.0b17 (54f3197bce1f) revision 5567257’; Using compiler version ‘160040219’
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1
Initialize mono
Mono path[0] = ‘D:/Unity/unity3d/Editor/Data/Managed’
Mono path[1] = ‘D:/Unity/unity3d/Editor/Data/Mono/lib/mono/2.0’
Mono path[2] = ‘D:/Unity/unity3d/Editor/Data/UnityScript’
Mono config path = ‘D:/Unity/unity3d/Editor/Data/Mono/etc’
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y
IsTimeToCheckForNewEditor: Update time 1418746812 current 1418743714
D:/Unity/Game
Loading GUID ↔ Path mappings…0.267190 seconds
Loading Asset Database…0.613614 seconds
AssetDatabase consistency checks…0.279977 seconds
Initialize engine version: 5.0.0b17 (54f3197bce1f)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 780 (ID=0x1004)
Vendor: NVIDIA
VRAM: 2962 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Unity\unity3d\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: D:\Unity\unity3d\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: D:\Unity\unity3d\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
Refreshing native plugins compatible for Editor in 7.58 ms, found 1 plugins.
Platform assembly: D:\Unity\unity3d\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: D:\Unity\unity3d\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
Platform assembly: D:\Unity\unity3d\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
Platform assembly: D:\Unity\unity3d\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Platform assembly: D:\Unity\unity3d\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
Platform assembly: D:\Unity\unity3d\Editor\Data\Mono\lib\mono\2.0\System.dll (this message is harmless)
Platform assembly: D:\Unity\unity3d\Editor\Data\Mono\lib\mono\2.0\System.Xml.dll (this message is harmless)
Platform assembly: D:\Unity\unity3d\Editor\Data\Mono\lib\mono\2.0\System.Configuration.dll (this message is harmless)
Platform assembly: D:\Unity\unity3d\Editor\Data\PackageManager\Unity\PackageManager\5.0.0\Unity.PackageManager.dll (this message is harmless)
Initializing Unity.PackageManager (PackageManager) v5.0.0 for Unity v5.0.0b17
Setting Android v5.0.0 for Unity v5.0.0b17 to D:\Unity\unity3d\Editor\Data\PlaybackEngines\androidplayer
Setting BlackBerry v5.0.0 for Unity v5.0.0b17 to D:\Unity\unity3d\Editor\Data\PlaybackEngines\blackberryplayer
Setting iOS v5.0.0 for Unity v5.0.0b17 to D:\Unity\unity3d\Editor\Data\PlaybackEngines\iossupport
Setting StandaloneLinux v5.0.0 for Unity v5.0.0b17 to D:\Unity\unity3d\Editor\Data\PlaybackEngines\linuxstandalonesupport
Setting StandaloneOSXIntel v5.0.0 for Unity v5.0.0b17 to D:\Unity\unity3d\Editor\Data\PlaybackEngines\macstandalonesupport
Setting WSAPlayer v5.0.0 for Unity v5.0.0b17 to D:\Unity\unity3d\Editor\Data\PlaybackEngines\metrosupport
Setting WebGL v5.0.0 for Unity v5.0.0b17 to D:\Unity\unity3d\Editor\Data\PlaybackEngines\webglsupport
Setting StandaloneWindows v5.0.0 for Unity v5.0.0b17 to D:\Unity\unity3d\Editor\Data\PlaybackEngines\windowsstandalonesupport
Setting WP8Player v5.0.0 for Unity v5.0.0b17 to D:\Unity\unity3d\Editor\Data\PlaybackEngines\wp8support
Setting GUISystem v5.0.0 for Unity v5.0.0b17 to D:\Unity\unity3d\Editor\Data\UnityExtensions\Unity\GUISystem
Setting IL2CPP v0.9.1 for Unity v5.0.0b17 to D:\Unity\unity3d\Editor\Data\il2cpp
Registering custom dll’s …
Register platform support module: D:\Unity\unity3d\Editor\Data\PlaybackEngines\androidplayer/UnityEditor.Android.Extensions.dll
Register platform support module: D:\Unity\unity3d\Editor\Data\PlaybackEngines\iossupport/UnityEditor.iOS.Extensions.dll
Register platform support module: D:\Unity\unity3d\Editor\Data\PlaybackEngines\wp8support/UnityEditor.WP8.Extensions.dll
Register platform support module: D:\Unity\unity3d\Editor\Data\PlaybackEngines\metrosupport/UnityEditor.Metro.Extensions.dll
Register platform support module: D:\Unity\unity3d\Editor\Data\PlaybackEngines\blackberryplayer/UnityEditor.BB10.Extensions.dll
Register platform support module: D:\Unity\unity3d\Editor\Data\PlaybackEngines\webglsupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: D:\Unity\unity3d\Editor\Data\PlaybackEngines\linuxstandalonesupport/UnityEditor.LinuxStandalone.Extensions.dll
Register platform support module: D:\Unity\unity3d\Editor\Data\PlaybackEngines\windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: D:\Unity\unity3d\Editor\Data\PlaybackEngines\macstandalonesupport/UnityEditor.OSXStandalone.Extensions.dll
Registered in 0.549839 seconds.
Non platform assembly: D:\Unity\Game\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Unity\Game\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll into Unity Child Domain
Non platform assembly: D:\Unity\Game\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
Loading D:\Unity\Game\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: D:\Unity\Game\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
Loading D:\Unity\Game\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
Non platform assembly: D:\Unity\Game\Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Unity\Game\Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Non platform assembly: D:\Unity\Game\Library\ScriptAssemblies\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Unity\Game\Library\ScriptAssemblies\Assembly-UnityScript.dll into Unity Child Domain
Non platform assembly: D:\Unity\Game\Library\ScriptAssemblies\Assembly-UnityScript-Editor-firstpass.dll (this message is harmless)
Loading D:\Unity\Game\Library\ScriptAssemblies\Assembly-UnityScript-Editor-firstpass.dll into Unity Child Domain
Non platform assembly: D:\Unity\Game\Library\ScriptAssemblies\Assembly-UnityScript-Editor.dll (this message is harmless)
Loading D:\Unity\Game\Library\ScriptAssemblies\Assembly-UnityScript-Editor.dll into Unity Child Domain
Platform assembly: D:\Unity\unity3d\Editor\Data\PackageManager\Unity\PackageManager\5.0.0\Unity.PackageManager.dll (this message is harmless)
Loading D:\Unity\unity3d\Editor\Data\PackageManager\Unity\PackageManager\5.0.0\Unity.PackageManager.dll into Unity Child Domain
Non platform assembly: D:\Unity\unity3d\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll (this message is harmless)
Loading D:\Unity\unity3d\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain
Non platform assembly: D:\Unity\unity3d\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll (this message is harmless)
Loading D:\Unity\unity3d\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll into Unity Child Domain
Non platform assembly: D:\Unity\Game\Assets\Batiment\Pro Collection\ProBuilder\Classes\ProBuilderCore.dll (this message is harmless)
Loading D:\Unity\Game\Assets\Batiment\Pro Collection\ProBuilder\Classes\ProBuilderCore.dll into Unity Child Domain
Non platform assembly: D:\Unity\Game\Assets\Batiment\Pro Collection\ProBuilder\Editor\ProBuilderEditor.dll (this message is harmless)
Loading D:\Unity\Game\Assets\Batiment\Pro Collection\ProBuilder\Editor\ProBuilderEditor.dll into Unity Child Domain
Non platform assembly: D:\Unity\Game\Assets\Batiment\Pro Collection\Shared\Code\SixBySeven.dll (this message is harmless)
Loading D:\Unity\Game\Assets\Batiment\Pro Collection\Shared\Code\SixBySeven.dll into Unity Child Domain
Non platform assembly: D:\Unity\Game\Assets\Batiment\Ruins\Scripts\Plugins\Decals\DecalSystem.Runtime.dll (this message is harmless)
Loading D:\Unity\Game\Assets\Batiment\Ruins\Scripts\Plugins\Decals\DecalSystem.Runtime.dll into Unity Child Domain
Non platform assembly: D:\Unity\Game\Assets\Batiment\Ruins\Scripts\Plugins\Editor\Decal System\DecalSystem.Editor.dll (this message is harmless)
Loading D:\Unity\Game\Assets\Batiment\Ruins\Scripts\Plugins\Editor\Decal System\DecalSystem.Editor.dll into Unity Child Domain
Non platform assembly: D:\Unity\Game\Assets\Batiment_makeYOURlevel_\PREFAB_makeYOURlevel_\6_scripts\uScriptRuntime\uScriptRuntime.dll (this message is harmless)
Loading D:\Unity\Game\Assets\Batiment_makeYOURlevel_\PREFAB_makeYOURlevel_\6_scripts\uScriptRuntime\uScriptRuntime.dll into Unity Child Domain
Non platform assembly: D:\Unity\Game\Assets\Environement\Background Mountains Pack\Cruncher\Editor\CruncherEditor.dll (this message is harmless)
Loading D:\Unity\Game\Assets\Environement\Background Mountains Pack\Cruncher\Editor\CruncherEditor.dll into Unity Child Domain
Non platform assembly: D:\Unity\Game\Assets\Environement\Background Mountains Pack\Cruncher\Scripts\CruncherScripts.dll (this message is harmless)
Loading D:\Unity\Game\Assets\Environement\Background Mountains Pack\Cruncher\Scripts\CruncherScripts.dll into Unity Child Domain
Non platform assembly: D:\Unity\Game\Assets\Other\Shooter AI\AstarPathfindingProject\Plugins\DotNetZip\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
Loading D:\Unity\Game\Assets\Other\Shooter AI\AstarPathfindingProject\Plugins\DotNetZip\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
Non platform assembly: D:\Unity\Game\Assets\Other\Shooter AI\AstarPathfindingProject\Plugins\JsonFx\Pathfinding.JsonFx.dll (this message is harmless)
Loading D:\Unity\Game\Assets\Other\Shooter AI\AstarPathfindingProject\Plugins\JsonFx\Pathfinding.JsonFx.dll into Unity Child Domain
Non platform assembly: D:\Unity\Game\Assets\Particule & texture & GUI\AdvancedParticleEffects\Editor\AnBytes\ape.dll (this message is harmless)
Loading D:\Unity\Game\Assets\Particule & texture & GUI\AdvancedParticleEffects\Editor\AnBytes\ape.dll into Unity Child Domain
Non platform assembly: D:\Unity\Game\Assets\Particule & texture & GUI\ShaderForge\Editor\Code\ShaderForge.dll (this message is harmless)
Loading D:\Unity\Game\Assets\Particule & texture & GUI\ShaderForge\Editor\Code\ShaderForge.dll into Unity Child Domain
Non platform assembly: D:\Unity\Game\Assets\Plugins\ES2.dll (this message is harmless)
Loading D:\Unity\Game\Assets\Plugins\ES2.dll into Unity Child Domain
Non platform assembly: D:\Unity\Game\Assets\Plugins\MoodkieSecurity.dll (this message is harmless)
Loading D:\Unity\Game\Assets\Plugins\MoodkieSecurity.dll into Unity Child Domain
Non platform assembly: D:\Unity\Game\Assets\Plugins\Editor\ES2Editor.dll (this message is harmless)
Loading D:\Unity\Game\Assets\Plugins\Editor\ES2Editor.dll into Unity Child Domain
Platform assembly: D:\Unity\unity3d\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
Loading D:\Unity\unity3d\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
Platform assembly: D:\Unity\unity3d\Editor\Data\PlaybackEngines\androidplayer\UnityEditor.Android.Extensions.dll (this message is harmless)
Loading D:\Unity\unity3d\Editor\Data\PlaybackEngines\androidplayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
Platform assembly: D:\Unity\unity3d\Editor\Data\PlaybackEngines\iossupport\UnityEditor.iOS.Extensions.dll (this message is harmless)
Loading D:\Unity\unity3d\Editor\Data\PlaybackEngines\iossupport\UnityEditor.iOS.Extensions.dll into Unity Child Domain
Platform assembly: D:\Unity\unity3d\Editor\Data\PlaybackEngines\wp8support\UnityEditor.WP8.Extensions.dll (this message is harmless)
Loading D:\Unity\unity3d\Editor\Data\PlaybackEngines\wp8support\UnityEditor.WP8.Extensions.dll into Unity Child Domain
Platform assembly: D:\Unity\unity3d\Editor\Data\PlaybackEngines\metrosupport\UnityEditor.Metro.Extensions.dll (this message is harmless)
Loading D:\Unity\unity3d\Editor\Data\PlaybackEngines\metrosupport\UnityEditor.Metro.Extensions.dll into Unity Child Domain
Platform assembly: D:\Unity\unity3d\Editor\Data\PlaybackEngines\blackberryplayer\UnityEditor.BB10.Extensions.dll (this message is harmless)
Loading D:\Unity\unity3d\Editor\Data\PlaybackEngines\blackberryplayer\UnityEditor.BB10.Extensions.dll into Unity Child Domain
Platform assembly: D:\Unity\unity3d\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll (this message is harmless)
Loading D:\Unity\unity3d\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll into Unity Child Domain
Platform assembly: D:\Unity\unity3d\Editor\Data\PlaybackEngines\linuxstandalonesupport\UnityEditor.LinuxStandalone.Extensions.dll (this message is harmless)
Loading D:\Unity\unity3d\Editor\Data\PlaybackEngines\linuxstandalonesupport\UnityEditor.LinuxStandalone.Extensions.dll into Unity Child Domain
Platform assembly: D:\Unity\unity3d\Editor\Data\PlaybackEngines\windowsstandalonesupport\UnityEditor.WindowsStandalone.Extensions.dll (this message is harmless)
Loading D:\Unity\unity3d\Editor\Data\PlaybackEngines\windowsstandalonesupport\UnityEditor.WindowsStandalone.Extensions.dll into Unity Child Domain
Platform assembly: D:\Unity\unity3d\Editor\Data\PlaybackEngines\macstandalonesupport\UnityEditor.OSXStandalone.Extensions.dll (this message is harmless)
Loading D:\Unity\unity3d\Editor\Data\PlaybackEngines\macstandalonesupport\UnityEditor.OSXStandalone.Extensions.dll into Unity Child Domain
Platform assembly: D:\Unity\unity3d\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\Unity\unity3d\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
Refreshing native plugins compatible for Editor in 5.15 ms, found 1 plugins.
Platform assembly: D:\Unity\unity3d\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
Platform assembly: D:\Unity\unity3d\Editor\Data\Managed\Unity.SerializationLogic.dll (this message is harmless)
Platform assembly: D:\Unity\unity3d\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
Platform assembly: D:\Unity\unity3d\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
Mono: successfully reloaded assembly
- Completed reload, in 1.107 seconds
Registering platform support modules:
Platform assembly: D:\Unity\unity3d\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless)
Platform assembly: D:\Unity\unity3d\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
Platform assembly: D:\Unity\unity3d\Editor\Data\Mono\lib\mono\2.0\Mono.Security.dll (this message is harmless)
Registered platform support modules in: 0.0723093s.
Native extension for OSXStandalone target not found
Native extension for WindowsStandalone target not found
Native extension for LinuxStandalone target not found
Native extension for WebGL target not found
Native extension for BlackBerry target not found
Load native extension module: D:\Unity\unity3d\Editor\Data\PlaybackEngines\metrosupport/x86_64/UnityEditor.Metro.Extensions.Native.dll
Load native extension module: D:\Unity\unity3d\Editor\Data\PlaybackEngines\wp8support/x86_64/UnityEditor.WP8.Extensions.Native.dll
Load native extension module: D:\Unity\unity3d\Editor\Data\PlaybackEngines\iossupport/x86_64/UnityEditor.iOS.Extensions.Native.dll
Native extension for Android target not found
Validating Project structure … Downloading http://update.unity3d.com/5.0/ivy.xml to C:\Users\PENTO_~1\AppData\Local\Temp\unity\4a106402-43b6-47cd-a7f8-801f9599387a\ivy.xml
0.470609 seconds.
Refresh: detecting if any assets need to be imported or removed … Task failed: Verifier Task
Refresh: elapses 0.466411 seconds
Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000…
done. [Time: 40.337418 ms]
Unloading 785 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 361.6 MB.
System memory in use after: 361.7 MB.
Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 1336.
Total: 1.005228 ms (FindLiveObjects: 0.082489 ms CreateObjectMapping: 0.040960 ms MarkObjects: 0.871254 ms DeleteObjects: 0.008533 ms)
Refreshing native plugins compatible for Editor in 13.46 ms, found 1 plugins.
----- Total AssetImport time: 0.742246s, AssetImport time: 0.689473s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
Ignoring ‘Assets/Batiment/Pro Collection/ProBuilder/Editor/ProBuilderEditor.dll’ because we’re compiling for WindowsStandaloneSupport
Ignoring ‘Assets/Batiment/Ruins/Scripts/Plugins/Editor/Decal System/DecalSystem.Editor.dll’ because we’re compiling for WindowsStandaloneSupport
Ignoring ‘Assets/Environement/Background Mountains Pack/Cruncher/Editor/CruncherEditor.dll’ because we’re compiling for WindowsStandaloneSupport
Ignoring ‘Assets/Particule & texture & GUI/AdvancedParticleEffects/Editor/AnBytes/ape.dll’ because we’re compiling for WindowsStandaloneSupport
Ignoring ‘Assets/Particule & texture & GUI/ShaderForge/Editor/Code/ShaderForge.dll’ because we’re compiling for WindowsStandaloneSupport
Ignoring ‘Assets/Plugins/Editor/ES2Editor.dll’ because we’re compiling for WindowsStandaloneSupport
Ignoring ‘D:/Unity/unity3d/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll’ because we’re compiling for WindowsStandaloneSupport
Platform assembly: D:\Unity\unity3d\Editor\Data\PlaybackEngines\iossupport\UnityEditor.iOS.Extensions.Xcode.dll (this message is harmless)
Platform assembly: D:\Unity\unity3d\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
Opening scene ‘Assets/Scene/Niveau 2 test.unity’
Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
GameObject is active but a parent is inactive. Active state is now inherited. Change the parenting to get back the old behaviour!
(Filename: C:/buildslave/unity/build/Runtime/BaseClasses/GameObject.cpp Line: 875)
GameObject is active but a parent is inactive. Active state is now inherited. Change the parenting to get back the old behaviour!
(Filename: C:/buildslave/unity/build/Runtime/BaseClasses/GameObject.cpp Line: 875)
GameObject is active but a parent is inactive. Active state is now inherited. Change the parenting to get back the old behaviour!
(Filename: C:/buildslave/unity/build/Runtime/BaseClasses/GameObject.cpp Line: 875)
GameObject is active but a parent is inactive. Active state is now inherited. Change the parenting to get back the old behaviour!
(Filename: C:/buildslave/unity/build/Runtime/BaseClasses/GameObject.cpp Line: 875)
System memory in use before: 453.2 MB.
System memory in use after: 454.5 MB.
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 23052.
Total: 15.168594 ms (FindLiveObjects: 1.977176 ms CreateObjectMapping: 1.404873 ms MarkObjects: 11.603077 ms DeleteObjects: 0.181760 ms)
Load scene ‘Assets/Scene/Niveau 2 test.unity’ time: 1054.644165 ms
Initializing input.
Input initialized.
Unloading 495 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 0.70 GB.
System memory in use after: 0.70 GB.
Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 27036.
Total: 18.796120 ms (FindLiveObjects: 3.174689 ms CreateObjectMapping: 1.170490 ms MarkObjects: 14.061250 ms DeleteObjects: 0.387982 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 0.81 GB.
System memory in use after: 0.81 GB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 27038.
Total: 18.438004 ms (FindLiveObjects: 1.987985 ms CreateObjectMapping: 1.704394 ms MarkObjects: 14.710353 ms DeleteObjects: 0.032426 ms)