Unity 5 Character Controller suddenly stopped colliding

Hi everyone. I’ve been working on a game for a while now and while I’ve had issues with movement in the past using Unity’s Character Controller (built in one, Unity 5), this is the strangest bug. It’s been driving me crazy. The player suddenly stopped colliding with everything. It just now falls through the floor on every one of my scenes. I didn’t change the code when this happened. It’s been modified for months and I’ve had no issues, but I imported a water pack from the assets store and this is when it happened. It makes NO sense.

I’ve tried turning off gravity to see if it collides with anything and it didn’t work. Every once in a while if there is an object with a mesh collider and convex enabled it will briefly jitter as it detects collision but then it just passes through. That’s the best luck I’ve had with this so far.

Does anyone have any experience with this? The other threads with similar questions provided no help.

Thanks in advance. I’m getting kind of desperate here.

Have you checked the Layer Collision Matrix? That package you imported may have altered it.
Edit>Project Settings>Physics.

That’s a good thought but yes I have, and nothing seems off. The only unchecked boxes are from the new package and “water” under “default”

Could you link which water pack you’re referring to on the store?

I’ve had my character falling through the floor when I accidentally had my tree colliders (slightly in the terrain) colliding with the terrain. The system just couldn’t keep up with that many collisions.

Make sure that the system isn’t being overloaded with collisions in some way
That’s all I can think of.

Doesn’t help but thanks

The package that I removed after the issue started was called SUIMONO: Interactive Water.