I have a issue whit the cloth in unity 5.2.0 f1. ( I can not change for an other version )
I work on windows 10 if it can be an issue. Pluggins in my project: vuforia, easy movie texture( I don’t tink that those tow could affect the cloth but maybe.)
I have been able to create a cloth for my sailng boat. recently I tried to open the edith constraint window and it won’t show up.
I tried to make a simple cloth in a new scene but it simply dos’ent work. My mesh is assign in the skinned mesh renderer too so it’s not that.
(As a second point my scene seem to have this problme most of the time, but some time when i reopen it fwe time in a row, it working properly.)
(And please be kind whit me I speak french so my english is terrible.)
The same here, we cannot edit the cloth constrains, we were using Unity 5.4.1f1... downloading 5.4.1p3 to check if it is solved but id does not say anything about clothing in the changelog. This issue had happened before, check this [1]. Does anyone had filed a bug report? please share if so! Thanks [1]: https://forum.unity3d.com/threads/new-cloth-system-attached-points.286098/
This appears to be fixed in 5.4.1p3...!! Although no mention about that in the changelog from any of the previous patches nor p3 itself.![alt text][1] [1]: /storage/temp/79157-cloth-constraints.png
Just a note: I’m using Unity 2017.4.6f1, and this happened to me when I had multiple Inspector tabs. One of your inspector tabs is considered the “main” one, and is the only one that the scene view GUI responds to. So if you check each inspector tab and try clicking on the “Edit cloth constraints” button on each of them, you’ll probably find one that will finally make the controls show up. Changing the Unity Editor’s layout to default can indeed fix this as well.
still happens in 2019.2.6f1 setting to default layout fixed it…
Yes, some kind of way of executing a piece of code, not necessarily created within the editor itself, that would be able to decide, based on variables within the game, which path the conversation should take. I would also like it to be able to modify existing variables, if, for example, a specific response to a question is chosen that causes the NPC to react differently to the player from then on.
If the above answers don’t work and you don’t want to revert to default layout, manually close all of your inspectors and then add a new inspector.
Yes, precisely. It's not that ScriptableObjects aren't an option, I just struggled to work out how I would create the necessary .asset files from any code I created. If there was a way of using them, I'd be happy to, I just couldn't work out how I would implement it.
So essentially you need a way to selectively run code based on values you can set in your code editor. There is actually a large number of ways of doing it, but finding a solution that scales well is a bit more tricky. Why exactly aren't ScriptableObjects an option, with different types of ScriptableObjects equaling certain actions? You could create multiple instances of those ScriptableObjects with varying parameters that could then be assigned accordingly to your dialogue 'action slots'.
I have the same issue. Windows 10, version 5.3.3.
– HupmanThe same here, we cannot edit the cloth constrains, we were using Unity 5.4.1f1... downloading 5.4.1p3 to check if it is solved but id does not say anything about clothing in the changelog. This issue had happened before, check this [1]. Does anyone had filed a bug report? please share if so! Thanks [1]: https://forum.unity3d.com/threads/new-cloth-system-attached-points.286098/
– lermy3dThis appears to be fixed in 5.4.1p3...!! Although no mention about that in the changelog from any of the previous patches nor p3 itself.![alt text][1] [1]: /storage/temp/79157-cloth-constraints.png
– lermy3dI'm seeing this in 5.4.1p3. Frequently the window just won't open, and once this happens, the only workaround I've found is to restart unity.
– smccaughey