Unity 5 correct Scaling in Editor/wrong Scaling in Build

Hello,

I’m currently working on the Gui and have some problems I could not solve. :confused:
When I try to play the game in the editor everything works fine, but if I build it in Android my Smartphone scales the Gui wrong. These are my settings:

Editor:

Editor game:

My Canvas:

Smartphone Build:

I’ve already tried to change the Screen Match Mode but it doesn’t work.
I set the Reference Size to 1080p because my Smartphone resolution is 1080p.

Do you guys have any ideas? :confused:

Thank you for every answer. :slight_smile:

Edit: I forgot that I tested the game also with Unity Remote but that worked perfectly.

Doesn’t look like a canvas problem but more like ui elements anchoring. Did you try changing aspect ratio/resolution in editor game window? That simulates different screen sizes