Unity 5 Cross platform input not working and tutorial needed

Hi,

The cross platform input is not working. I took the survival shooter sample compiled in for android on unity 5 imported the cross platform input package and put the joystick controller on the player, but still things do not work on the unity remote app. I also request you if you could arrange a tutorial for cross platform input in general because with unity 5 it is different as compared to unity 4.6 where we had the standard assets - mobile in unity 5 we need to use the cross platform input, correct? so it is difficulat to understand. Also there isn’t any help in the unity manual as well

I agree.

Also can’t get the Joystick to work, using it in exactly the same way I used to before.

I also put together a test program.

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityStandardAssets.CrossPlatformInput;

public class TestJumpNewGuiText : MonoBehaviour
{
   Text readout;
  bool jump;

   void Start () {
     readout = GetComponent<Text>();

     if (!readout)
     {
       Debug.Log("Readout needs a NEW GUI Text component!");
       enabled = false;
       return;
     }
   }

   void Update()
   {
// GetButton Returns true while the virtual button identified by buttonName is held down.
  jump = CrossPlatformInputManager.GetButton("Jump");
     if ( jump )
     {
       readout.text = "Jump";
     }
  else
  {
  readout.text = "NO Jump";
  }
   }
}

I never see a JUMP only NO JUMP…

Anyone see anything wrong with that test?

@twobob - In your project, make sure you do GameObject->UI->EventSystem. As soon as I added that to mine, everything started working.