Unity 5: Decal shader replaced by new Standard Shader?

So, I’m currently porting my maaterials over to the new Standard Shader. However, one material uses the old legacy Decal shader, but the Manual page for it says that it has been replaced by the Standard Shader. Ok, but how can the new Standard shader do decals? I see no decal slot :slight_smile:

It’s the detail texture slot in the primary map