Yea, I have the same issue! Fog is working properly on my custom shaders but on the built-in Standard shader. I think that it’s a bug which should be reported.
go to your ProjectSettings folder and delete the ProjectSettings.asset
it seems unity4 and unity5 have completely different ProjectSettings.asset file structures.
I closed unity, deleted the file and when i opened it again, unity automatically created the new ProjectSettings.asset file. now Fog works like it should!
This should have been done automatically by unity when it “upgraded” my project to unity5.
But is the player still set to deferred? Or has it reverted to forward, hence the fog works again? I remember reading back in the Unity 5 beta it was by design that the new full deferred path wouldn’t support built-in fog, only the global fog ImageFX .
yes thats it ddnharris. it was set back to forward. any comments on why the change to not support fog anymore in deferred!? its just a horrible workflow to not have the fog in the scene view. also i am still trying to get the global fog to even work on 5.0.1