Unity 5: FPS limited to 30?

Hey folks, I’m currently experiencing some pretty weird behaviour. Projects that I create with unity 5 seem to have an FPS cap set to 30. Even an empty scene with nothing in it stays at 30 FPS. I didn’t have that problem with Unity 4 though.

I’ve tried everything to increase it to 60. vSync is off, and setting the Application.targetFrameRate to -1 or any other number, doesn’t change anything.

Does anyone know, how to remove this 30 FPS limit?

Sometimes I have to restart editor to see have it come back up after turning off vsync and removing any targetframerate lines.

Did you search through your scripts to make sure there’s not another targetframerate?

Also, are you seeing this in editor or on device?

In the editor I have about 2000 FPS, since it’s an empty scene. All I have is a script, that counts FPS, and no, it doesn’t target any frame rate. Only on the device it stays constantly at 30.

I think some devices will cap it at 30, unless it can be 60, I really think I’ve seen that. Especially on Apple devices, though even in that forum they say it doesn’t happen :face_with_spiral_eyes:

Honestly, I think 30 is absolutely great on a mobile device, although you or others may disagree.

It’s not device-related - Apps built with Unity 4.x will run at higher framerates no problem. THe issue occurs with Unity 5 only.

It’s not that 30 isn’t great, it’s perfekt, I just want to know, why that is - it’s frustrating, when you’re not in control. :slight_smile: