Good day comunity!
I am not sure If I am doing something wrong, but as far as I know the Sin and Cos values of the next angles are:
Sin(0) = 0
Sin(90) = 1
Sin(180) = 0
Sin(270) = -1
Sin(360) = 0
Cos(0) = 1
Cos(90) = 0
Cos(180) = -1
Cos(270) = 0
Cos(360) = 1
When using Mathf.Sin() and Mathf.Cos() in Unity II am not getting the correct values, I get these:
Mathf.Sin(0) = 0
Mathf.Sin(90)= 0.8939967
Mathf.Sin(180) = -0.8011526
Mathf.Sin(270) = -0.1760459
Mathf.Sin(360) = 0.9589157
Mathf.Cos()(0) = 1
Mathf.Cos()(90) = -0.4480736
Mathf.Cos()(180) = -0.5984601
Mathf.Cos()(270) = 0.984382
Mathf.Cos()(360) = -0.2836911
Edit:
Using this formula I got what I needed:
Debug.Log("0 " + (Mathf.Sin(Mathf.PI * 0 / 180)));
Debug.Log("0 " + (Mathf.Cos(Mathf.PI * 0 / 180)));
Debug.Log("90 " + (Mathf.Sin(Mathf.PI * 90 / 180)));
Debug.Log("90 " + (Mathf.Cos(Mathf.PI * 90 / 180)));
Debug.Log("180 " + (Mathf.Sin(Mathf.PI * 180 / 180)));
Debug.Log("180 " + (Mathf.Cos(Mathf.PI * 180 / 180)));
Debug.Log("270 " + (Mathf.Sin(Mathf.PI * 270 / 180)));
Debug.Log("270 " + (Mathf.Cos(Mathf.PI * 270 / 180)));
Debug.Log("360 " + (Mathf.Sin(Mathf.PI * 360 / 180)));
Debug.Log("360 " + (Mathf.Cos(Mathf.PI * 360 / 180)));