I’m encountering a prob with emission on Standard Shaders.
All is working fine until I scale down the emitting object… suddenly, the light emission is not rendered anymore.
You could easily reproduce this with a simple emitting cube in a empty scene with 3 walls.
The prob is occurring with small objects too, not scaled.
Is there a limit of size for object to emit??
I tried everything to change GI settings but always the same result.
When I scale up a small object then the emission occurs.