Hi there,
I’m trying to get my head around the fact that with Unity 5 we have double the amount of lightmaps because of it (as I understand it) baking the light/shadows on one map and the GI on another. This makes it very difficult to keep your project in a small MB size whilst not sacrificing on quality too much by clamping the lightmaps down.
Pre Unity 5 I would only have a select couple of lightmaps at 1024 but everything else clamped down to 512 or even lower.
However now because there are so many more lightmpas I have to clamp them all down even lower to keep the low file size and everything just looks horrible.
This may be a silly question but without going to an older version of Unity is there a way to bake single lightmaps or is there a trick/technique I could be missing?
Thanks for reading
Switching to non directional removes the directionality maps at the very least.
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Ok, thanks for the tip. I’ll give that a go.
Another thing is that where as before I would bake 50, sometimes even 80 texels. Anything about 12 texels in Unity 5 kills my laptop during the bake process and if it does make it through, the project MB size is huge. At 12 texels though, the lightmaps are pretty fuzzy
my laptop has i7 4710mq and 16gb ram
Enlighten is generally much slower than Beast. It also does a lot more complex stuff (realtime GI etc). To have a more “Beast-Like” workflow, you’re supposed to switch everything to baked and switch on Final Gather. Although that’s kinda slow as well (needs a ton more rays than beast did, it’s not doing a lot of filtering, although I haven’t played with the blur setting).
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