Unity 5 & GPU PerfStudio 3 (AMD's Frame Debugger)

Does anyone made Unity 5 to work with GPU PerfStudio ?

I manage to make it work with several games, but not with my Unity builds. (32bits build, Direct3D 11, deferred rendering)
I don’t even know if it ever worked with previous versions of Unity.

When I attempt to connect to my game, PerfStudio freezes for 1-2 min, and then outputs an error window :

And a second one :

(PerfStudio uses a Client/Server model which allow the user to run the game on one computer and debug on another one. But you can do both on one computer of course.)

I think GPU PerfStudio is a must have if you intend to optimize rendering in-depth.
It supports DirectX 11 on windows, and OpenGL 4.4 & GLES 3.0 on Windows & Linux.

-Windows 7 64bits,
-ATI Radeon HD 7950
-CCC 14.1120

Try Intel GPA instead. The Frame Analyzer in Unity does get you most of the way there, but I agree, I’ve found a lot of useful info using GPA. I’d also like to get PerfStudio working, too, but in the meantime GPA gives you a lot of the same info.

Also, I got the same result (timeout on connection) out of Unity 4.6.5 with a 32-bit build using DX11 on Windos 8.1, Radeon R9280X