Does anyone made Unity 5 to work with GPU PerfStudio ?
I manage to make it work with several games, but not with my Unity builds. (32bits build, Direct3D 11, deferred rendering)
I don’t even know if it ever worked with previous versions of Unity.
When I attempt to connect to my game, PerfStudio freezes for 1-2 min, and then outputs an error window :
And a second one :
(PerfStudio uses a Client/Server model which allow the user to run the game on one computer and debug on another one. But you can do both on one computer of course.)
I think GPU PerfStudio is a must have if you intend to optimize rendering in-depth.
It supports DirectX 11 on windows, and OpenGL 4.4 & GLES 3.0 on Windows & Linux.
-Windows 7 64bits,
-ATI Radeon HD 7950
-CCC 14.1120