I’m back with a new video, this time I made a “sequel” for my old graphics video that I made on Unity for 2-3 years ago.
Here is the new one:
I hope you enjoy. I decided to make it since a lot of people were questioning about how smooth Unity runs and how high graphics you can achieve in Unity 5. Let me know if you’ve got any feedback.
Just a few things that could be included without touching the base models.
Post camera effects, color luts, shadows, volumetric lighting, high res textures, displacent mapping, linear color, model variation in the grass.
Thank you for the feedback!
The effects on camera were fully optimized (antialiasing, ambient occlusion etc.) and I decreased the intensities of them generally to make it look a bit more natural and photorealistic. I’ll definitely check into color luts more, I’ve not heard of them enough.
Hi, thnak you very much!
Should I have had intensity higher on my post-processing effects? I thought it’d look a bit unnatural if I used it more than that, but I’ll definitely try for myself too with higher intensity on SSAO.