Hello,
I was testing the new unity 5 light and reflection probes and i came up with this
the background is HDRI, but the road is in the scene, same with the car
Hello,
I was testing the new unity 5 light and reflection probes and i came up with this
the background is HDRI, but the road is in the scene, same with the car
wow
what is that FullRealistic
Thank you
the model is 216k polys
Looks nice
looks good but seriously 216 000 polygons? how can u make that model work in game?
Yes. there are 7 LOD stages, 0 being 216k polys is for interior, close chase, hood and wheel cameras.
the cockpit is a seperate LOD wich is ony 0 when in cockpit view
One of our scenes run 12.5 Million in frustrum @ 60FPS on a GTX 460 / full settings… It’s more than possible.
BTW, nice car
i dont know whats a good polycount anymore, im confused:hushed:
if you want any car ask me
hah great , and i was thinking dont go over a million man
i know, when i started this project i was worried about the same thing XD
are u gonna release them to the asset store or something? if u r so good at hard surface modelling why not try some guns too ?
maybe after the game is done but not now, if you want to see a car render just tell me
any car
if i were to thay would be free
great ,my kind of developer
ok i wanna see a peel p50 with a v12 engine
Hey! I’m a real noob at modelling so I was just wondering some stuff:
How much polygon is above great - counted as high quality?
What software was the car model made in?
Also, it looks awesome!
ok i dont have that XD
but i will make it
around 100k is high poly for me
i use blender 3d for model and photosop cs6 extended for textures