Unity 5 is coming and more!

Freshly announced from the developer day at GDC, Unity 5.0 is coming. Unity 5.0 Pro is available for pre-order here! Those who pre-order will have instant access to every 4.x Pro build.

So, what are some of the things we’ve got in the 5.0 bundle of joy?

  • Physically-based shading

  • Improved workflow efficiency by our new unified shader architecture

  • Real-time lightmap previews

  • Real-time Global Illumination with Enlighten

  • Mecanim StateMachine Behaviours

  • A completely overhauled audio system

  • New Audio Mixer

  • Unity is now 64-bit

  • New multithreaded job scheduler

  • NVIDIA PhysX 3.3

  • Easier and incremental building of Asset Bundles

  • New 2D physics effectors

  • SpeedTree Integration

  • NavMesh improvements

  • Loading optimizations

Another addition to the 5.0 familly will be early access to the WebGL add-on, we’ve been collaborating with Mozilla to bring WebGL and asm.js support to Unity. If you’re at GDC, come check out Dead Trigger 2 by Madfinger Games running on WebGL.

Unity 5 will also see the launch of Unity Cloud, our integrated cross promotion platform. Through Unity Cloud you can run full screen interstitial ads on your mobile games and exchange ad units with fellow developers, read more about all the goodies __http://www.unity3d.com/5__

Unity 5 is still in development but if you’re at GDC this week come to booth #1402 to get a hands on.


Let’s go back to our 4.x folder for a second, we are still working on 4.x releases, the next one being 4.5 with a tonne of improvements. After that we have 4.6 which is solely dedicated to the Unity GUI, no, you’re not dreaming, I did just say that. Again if anyone is at GDC, stop by the booth to get a hands on with the new GUI.

As always keep the conversation within this thread and see you on the show floor.

2 Likes

You guys are killing me with awesomeness :)… Sad part though, I just bought my Unity 4 Pro license very recently…

EDIT: Will Beast still be in future builds?

So, still no new Mono? Nothing you can say about that?

I can’t describe the excitement i’m having right now :slight_smile:
Can’t wait for more news on Unity 5 and Unity 4.5

!?>LJ !?>KJ! !J:LKJS:FLKJSD:LKJ:LK!?>L

:shock:

:lol:

Is there a happy crying smiley?

How long will the pre-order upgrade price be $600 per license? Hoping I can wait and get it when I get home from GDC

Wow, Unity have done a cracking job with this one. Wipes the tear away

I think many people will be breakdancing on the floor with the 64-bit editor alone.

Global Illumination
64-Bit
Multi-Threading
PhysX3
Animation Weighting
Asset Store Speed+

F^%$ YEAH!!

I’m also very curious about “Terrain Speedtree integration”

Will subscribing to 4.x now give me access to 5.x when it’s released?

Pre-ordering 5 gets you 4

Subscription customers always get the latest and greatest, that’s one of the benefits of subscribing.

To be honest, I was very disappointed
Because The features are not helping much for mobile game

The only thing I look forward is New GUI
when are you going to release 4.6.?
Still have not set the date for it?

is this facking real? i mean? Unity 5? i was always dreaming about this
I’m so happy that finally unity is stepping out of the mobile developments and go on for console and PC games.

Is there early access/beta for people upgrading today/soon/before release?

@thedreamer

From the FAQ:

The new GUI system will be in Unity 4.6, which will be released this Spring.

Spring is a vague term in some countries :stuck_out_tongue:

Which is another great thing as we are all on subscription, I want to thank Unity on behalf of our team this WILL make all the difference,

And no Mono updated or word about improved garbage collection?

YES! The new GUI is coming in 4.6!

In the words of a figure in video games:

Pretty excited about multithreading and new 2d Physics stuff!

So which features are pro only?

Thanks Unity! BUT hmmmm whats the point of closing my thread:
http://forum.unity3d.com/threads/234921-Unity-5-WebGL

I particularly wanted to focus on, and chat about WebGL not all the other Features of Unity 5, so why Force me into this thread…??? WebGL chat was the purpose of that thread, see no reason to shut it down… :rage: not cool at all