Freshly announced from the developer day at GDC, Unity 5.0 is coming. Unity 5.0 Pro is available for pre-order here! Those who pre-order will have instant access to every 4.x Pro build.
So, what are some of the things we’ve got in the 5.0 bundle of joy?
Physically-based shading
Improved workflow efficiency by our new unified shader architecture
Real-time lightmap previews
Real-time Global Illumination with Enlighten
Mecanim StateMachine Behaviours
A completely overhauled audio system
New Audio Mixer
Unity is now 64-bit
New multithreaded job scheduler
NVIDIA PhysX 3.3
Easier and incremental building of Asset Bundles
New 2D physics effectors
SpeedTree Integration
NavMesh improvements
Loading optimizations
Another addition to the 5.0 familly will be early access to the WebGL add-on, we’ve been collaborating with Mozilla to bring WebGL and asm.js support to Unity. If you’re at GDC, come check out Dead Trigger 2 by Madfinger Games running on WebGL.
Unity 5 will also see the launch of Unity Cloud, our integrated cross promotion platform. Through Unity Cloud you can run full screen interstitial ads on your mobile games and exchange ad units with fellow developers, read more about all the goodies __http://www.unity3d.com/5__
Unity 5 is still in development but if you’re at GDC this week come to booth #1402 to get a hands on.
Let’s go back to our 4.x folder for a second, we are still working on 4.x releases, the next one being 4.5 with a tonne of improvements. After that we have 4.6 which is solely dedicated to the Unity GUI, no, you’re not dreaming, I did just say that. Again if anyone is at GDC, stop by the booth to get a hands on with the new GUI.
As always keep the conversation within this thread and see you on the show floor.
is this facking real? i mean? Unity 5? i was always dreaming about this
I’m so happy that finally unity is stepping out of the mobile developments and go on for console and PC games.
I particularly wanted to focus on, and chat about WebGL not all the other Features of Unity 5, so why Force me into this thread…??? WebGL chat was the purpose of that thread, see no reason to shut it down… not cool at all