Hi there. Sorry for my bad english. I makes some interiors in Unity 5. There is no tutorials about this theme, i try to adjust all random) This is the best what i do now, you can see my lightmap settings on the first screenshot. I love lightmapping and using it everywhere.
I’m not very happy with the result. Basically there are some problems:
The interior is very dark, it is necessary to use Tonemapping (Unity Pro only). Because of this, many dark areas do not look nice:
I found that solves this problem is turning on HDR on the camera:
But… Unity 5 have very old bug. If we using Reflection probes + Tonemapping + HDR - screen is flickering with black… I sent Bugreport. This is a very old problem, I would like that Unity Team corrected it soon. It interferes with work in the Scene View, constantly have to disable components.
Other Lighting I have done only with the help of Sun (Directional light with 0.5 intensity) and Sky (Ambient Source is Default Skybox) and some point lights in a bathroom.
Another my problem is many many lightmapping bugs:
I very much hope that this will also be fixed… Its not a problem with my models, all meshes is clean and have good quality.
Maybe these nuances will be for someone useful. And I will be very grateful to the advice of experienced people how to improve the interior lighting
@homerender Thank you. I’m not new to 3D modelling ;). I just started using sketchup. What do you use? Can you tell me what Post Process do u use after lightmapping? I use Tone mapping. And also what lights u use in your scene? Spot or Area or Both Checked your Website and tried Web Demo of a Room. It is awesome. Now I’m trying to make a scene like you.
You say turning on HDR solves problem. I tried it but no way, still same. However, my materials do not use albedo texture. They are just materials with albedo color. Can you please remove your albedo textures and look if problems are still there?
The amount of energy output by an Area light is depending on the Width/Height of the plane defining the light. If you have a tiny area with a low intensity, the output will be scaled below 1.f/255.f and it will not show up. Try setting a larger area or increase the intensity.
I hope I can find the time to look into this soon and make the lights behave better.
Yes, i use beta 20. I found cause of the problem - this is a curtains. If i remove it all baked good. However, I do not understand why they have caused a problem. The model has no bugs.