Unity lighting has been ok(I was very happy my several Unity 4 projects. They were linear) until I switched to Unity 5. Here is the issue I am having. I am not sure this is only me or others having this. I would appreciate if anyone gives me some inputs on this. It seems the new standard material(PBR) does something on the gamma, linear curve or Unity 5 lighting is quite different than the predecessor.
See the image below I tested. Linear is burning in Unity 5 rather than smoothly spreading and the dark area is still dark as gamma.
For the Unity 5 setting,
I removed skybox. Solid black is ambient color, there is no second light source to the scene.
Only one spotlight with intensity value of 1.5.(intensionally increased abit to see the difference)
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