I’m building a UI-heavy app in Unity 5. I was under the impression that multitouch for Unity UI would just work out of the box, but that doesn’t seem to be the case. If I have one touch already, subsequent touches don’t seem to register on the touchscreen. (Note - I am testing a build on a target device, not in-editor)
Am I missing something simple? I tried disabling the Standalone Input Module and setting the Touch Input Module to allow activations on Standalone, but that didn’t seem to help.